10:02 Modiphius Well I'm chris from Modiphius, we just published the first episode of Achtung! Cthulhu for Call of Cthulhu and Savage Worlds
10:02 Modiphius Episode 2 is in layout and we have a load of other RPG's in the works for the Autumn
10:03 Modiphius Achtung! Cthulhu is best described as WW2 with Tentacles...
10:03 Dan (Oh... please give us a "(done)" when you're ready for questions.
10:03 Modiphius ah...Done
10:04 Dan Cool. Anyone have any questions, or shall I get the ball rolling?
10:05 Dan Alrighty then!
10:05 Dan What does A!C do that "standard" CoC does not?
10:05 Crazy-Cabal Is it similar to Armageddon in that you're fighting the mythos or is it a more standard CoC game set in WW2?
10:05 Dan (Question pause while Chris addresses those two, please.)
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10:06 Modiphius WW2 is the backdrop, the Cthulhu mythos is influencing both sides, there's a secret war as individuals and growing organisations are influenced or come in to contact with beings or creatures
10:07 Modiphius Often cthulhu get's his hooks in to people on the allies side as much as the nazi's
10:07 Modiphius and the madness of war is used by Cthulhu's minions to further their own nefarious goals
10:07 CyanideBreathmint tugs at hair and goes completely MAD at the Finnish homework.
10:07 Modiphius done
10:07 Dan Is it fundamentally standard CoC in a WW2 setting, or is there more to it than that?
10:08 Dan I seem to recall seeing something about mad science, for example...
10:08 Dan (CBM: #rpgnet2 is open for general chat. Thanks!
10:09 CyanideBreathmint ((Oh ok. Sorry.))
10:09 Modiphius Yes it is essentially familiar CoC territory, we describe it as two fisted terrifying WW2 adventures but it's in fact very dark and terribly dangerous for CoC players
10:09 Dan (No problem!)
10:09 Modiphius What we are doing is not dreaming up mad science, but extrapolating the rumoured and very real 'mad science' that the Nazi's were working on
10:10 Dan For your CoC-based adventures, do you make any adjustments to the standard rules to make it more "two-fisted"?
10:11 Modiphius adding guns to CoC as people will know is hard for the players, but we actually present plenty of options how to avoid combat but also suggestions for how to make players a little healthier in the face of such extensive projectile danger
10:11 Modiphius in case the group want to be a little more gung ho
10:11 Modiphius the Savage Worlds version certainly provides a more two fisted approach as SW encourage skirmish play and battles
10:12 Modiphius It's why I chose the two systems as it gives a wide range of players more options to experience the world
10:12 Modiphius done
10:12 Dan What is the name of the new system that you're developing for A!C, and what can you tell us about it?
10:13 Modiphius That is Expeditions, it started life after my experiences introducing a lot of new gamers to RPG's
10:14 Modiphius I often found players struggling with the abstract descriptions of players abilities
10:14 Modiphius and I wanted to build a system that gamers could use to introduce new friends but also that was an easy goto system when you were fed up of stats brain burn
10:15 Modiphius Expedition is designed with an RPG system but also a metagame - kind of like a boardgame in which you move around tiles of a city putting your expedition together, having encounters and then set off, hoping you have enough marines, scientists, crew, mechanics etc
10:15 Dirian whups
10:15 Modiphius Characters are built with cards and it takes literally 30 seconds to draw your character and start the game
10:15 Dan Standard playing cards?
10:16 Modiphius We've found people just 'get it' immediately and a simple set of attributes and skills on the cards provides a dice pool
10:16 Modiphius we use custom cards - the main bulk are attributes a bit like aspects 'strong as an ox', 'shoot first ask questions later'
10:16 Modiphius then life experiences
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10:17 Modiphius these are in civilian, military, occult and academic roles, a few draw on each pile tells you what you have been doing for the last few years
10:17 Murazor Counter Strike Global Offensive is a big thing
10:18 Dan Do you have an image of the cards posted anywhere yet?
10:18 Modiphius and Traveller's chargen was a favourite of mine so inspired by that there are plenty of misadventure life experiences
10:18 Murazor Literally
10:18 Murazor It fills up the entire front page!
10:18 Dan (Murazor: Q&A in progress about Achtung! Cthulhu. #rpgnet2 open for general chat.
10:18 Murazor (Of Steam)
10:18 Murazor Okay!
10:19 Modiphius We haven't released images yet, we're completing internal playtesting and in september will be sending out the playtest packs for people to help us with the next stage
10:19 Modiphius done
10:19 Dan Hmm... So what's the core mechanic?
10:19 Crazy-Cabal Is it just the Cthulhu side of the mythos or are we getting into the big wide Mythos world? Like Migo are trading tech with the axis for brains and the tcho tcho are harrying the japanese in china, etc?
10:20 Modiphius A dice pool, four core stats - Body, Mind, Reflex, Spirit plus skills from life experiences
10:20 Dan (Question pause while Chris catches up, please.)
10:21 Modiphius Crazy-Cabal - there's all kinds of stuff going on the nazi's are doing everything they can to find 'weapons' they can use against the allies, as are the Japanese, but in different ways based on their culture
10:21 Modiphius The Allies are not left out of this, there's people messing with things perhaps they shouldn't and this will cause numerous problems
10:22 Modiphius We're introduced a new secret mythos Nazi group, who're going to factor right across the storyline
10:22 Modiphius alongside the obvious Black Sun guys
10:23 Dan I think what CC meant was whether it's all centered around Cthulhu or whether other Mythos entities are involved.
10:23 Modiphius Back to the mechanic, you build a dice pool from your relevant stats and skills, get re-rolls for appropriate attributes and aim for the required number of successes. A critical dice can re-roll your successes or failures.
10:24 Modiphius Oh yes we're drawing in the whole mythos. In this explosion of madness on Earth, the various protagonists of the mythos world are looking for any opportunity to use mankind's war to further their own goals
10:24 Dan Gotcha.
10:24 Modiphius Cthulhu is obviously a major player, one thing I should mention though is that we never allow the nazi's to use the mythos as an excuse for their actions
10:25 Dan Probably a good plan.
10:25 Dan How cinematic is Expeditions?
10:26 Modiphius Expeditions is more pulp, it is being designed for the Mountains of Madness campaign but we'll be creating a sci-fi and fantasy version too
10:26 Dan Oh? Interesting...
10:27 Modiphius It's definitely more cinematic, we use Fate cards to allow specific named events to happen automatically or allow extra dice on related actions, however you can chain these cards together from different players to create much bigger heoroic bonues
10:27 Dan Now that sounds cool.
10:27 Dan Doesn't sound like something I could play with my IRC groups, sadly.
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10:28 Dan What can you tell us about the sci-fi and fantasy games?
10:29 Murazor transforms into a cat. Sings the Game of Thrones theme song
10:29 Dan (brb -- please continue)
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10:29 Modiphius We will be doing a book version that doesn't need cards
10:30 Modiphius The sci-fi and fantasy versions again let you put together an expedition to adventure in to the unknown, of course the roleplaying aspect of Expeditions can let you run any kind of adventure but our metagame let's you actually enjoy the process of building your expedition and heading out in to the uknown
10:32 Modiphius We're playtested a fantasy version and it played super fast. The basic set would allow all kinds of heroes to be built and will come with plenty of opponents and adventures to get you going
10:32 Modiphius done
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10:32 Dan What will the settings for those be like?
10:33 Modiphius one is called Cimmerian Space, a sci-fi horror facebook game we are doing the prequel RPG for
10:35 Modiphius The fantasy setting's not been developed yet
10:36 Modiphius so that is probably our next job!
10:36 Dan Heh.
10:37 Modiphius Cimmerian Space is quite standard sci-fi - a centrist government vs the colonies, lots of conspiracy, aliens, infections and bio-tech vs cyber tech
10:37 Dan What's the horror aspect?
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10:39 Modiphius There's ancient terrible alien race awakened by accident
10:39 Dan Of the Great Old One sort?
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10:40 GrimGent Eventide.
10:40 Modiphius you could say that, we don't, we leave that up to GM's to decide, the race is extremely ancient, and incredibly dark and twisted
10:41 Modiphius they begin to infect and take over colonies and even organisations in the central worlds
10:41 Modiphius they way it happens is horrific yet seductive
10:42 Modiphius and when discovered all hell breaks loose
10:42 Modiphius done
10:42 Dan (Howdy, GG! Q&A about Achtung! Cthulhu in progress. #rpgnet2 open for general chat, if you prefer.)
10:42 Dan To what does "Cimmerian" refer in this context?
10:45 Modiphius Cimmerian refers to darkness - it comes from the mythical people described by Homer as inhabiting a land of perpetual darkness
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10:46 Agamemnon2 meh
10:46 Dan Ah. I wasn't aware of that. I figured it must be a REH reference.
10:46 Dan (I imagine you'll get a lot of that.
10:46 Modiphius of course
10:47 Agamemnon2 I gotta stop playing MTG. Being this angry all the time can't be good for me
10:47 Dan (Q&A in progress, Ag. #rpgnet2 open for general chat.)
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10:48 Dan Do you see A!C as a "natural" progression from the 1920s CoC setting, or do you see it as something of its own thing, like Cthulhutech?
10:50 Modiphius Period wise there's not a huge leap, but culturally there's quite a difference, the world is changing fast by the 1940's
10:51 Modiphius We've not had to change the CoC rules too much, we've got some nice additions to reflect the world war
10:51 Dan Hmm... Please finish your thought, but I probably should clarify.
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10:52 phgaw howdy, pardners
10:52 Dan (Howdy, pghaw! Achtung! Cthulhu Q&A in progress, #rpgnet2 open for general chat.
10:53 Dan Oh... Were you done, Chris?
10:53 Modiphius lol sorry yes!
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10:53 Dan No problem.
10:54 Dan To clarify:
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10:54 Dan I'm wondering whether A!C is set in the same "world" as "standard" CoC...
10:54 Dan ...or whether it's in its own setting.
10:55 GrimGent How hidden is the Mythos in the setting? More like CoC or "shoggoths on the battlefield"?
10:55 Dan (Howdy, Kaiu! Q&A for Achtung! Cthulhu in progress. #rpgnet2 open for general chat.)
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10:56 Modiphius ah! well essentially it is it's own standalone setting, we do draw on the world of HP Lovecraft but not necessarily the chaosium setting but there's nothing stopping GM's from including it
10:56 Dan (Howdy, JP!)
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10:56 Dan (Howdy, Gemini!)
10:56 Modiphius It's more a secret war in the main two campaigns, trying to keep history as it happened
10:56 Gemini (Hey Dan
10:56 Dan Does it assume that the events of HPL's stories took place as written?
10:56 JP Heya
10:56 Kaiu_Keiichi Greetings,my fellow Sith Lords.
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10:57 Modiphius so in that sense it is hidden, though of course characters will come face to face with the mythos all over the place, but let's face it, the victors write the history boks!
10:57 Kaiu_Keiichi can I advertise my new PBP idea in here?
10:57 Dan (Kaiu: Please do so in #rpgnet2 at the moment. Q&A in progress.
10:58 Modiphius Shadows of Atlantis the third campaign is a little more diesel punk towards the end and proposes extrapolations of nazi technology making it on the to the battlefield, GM's will have plenty of options to then change history if they wish and allow events to continue with a different course
10:58 Modiphius hey Gemini, hey jcfiala, hey Kaiu_Kelichi
10:58 GrimGent Ah, I see.
10:59 Dan Do you offer rules for gadgetry, or do you just stat up the Nazi inventions?
10:59 Modiphius sorry Kaiu_Keiichi
10:59 Gemini hello
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10:59 Modiphius we will refer to HPL's places, people and organisations when appropriate
11:00 Modiphius We will be introducing some cool ideas for gadgetry
11:00 Modiphius but in the stand alone episodes we provide stats for anything that's required to play
11:00 GrimGent Just HPL's or also other authors who built on his stories later? Derleth comes to mind. Or would that be a copyright issue?
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11:01 Dan (Howdy, GL! Q&A in progress -- see topic.)
11:01 Dan (#rpgnet2 open for general chat.)
11:01 Modiphius Yes there would be a copyright issue, and actually not all of HPL's works are public domain so we do have to be careful
11:02 Dan Huh. I didn't realize that, re: HPL's works.
11:02 GrimGent It's a topic that crops up repeatedly on gaming forums.
11:02 Modiphius Yes it depends whether the books were republished with copyright statements by publishers before a certain date, it can be quite a minefield if you're not careful
11:02 Dan I'll bet!
11:02 Dan But that only seems right for a WW2 game.
11:03 Kaiu_Keiichi ((whoops, sorry.))
11:03 Modiphius So often it's best to create new material but allow GM's plenty of room to include HPL's material
11:03 Dan (No worries, Kaiu!)
11:03 Modiphius haha of course!
11:03 GrimGent Hmm. How about material that predates Lovecraft, like the King in Yellow?
11:03 Dan (brb -- please continue)
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11:04 Modiphius I believe that might be public domain but will have to check I know one of our writer's is exploring that
11:04 GrimGent The original Chambers version should be, but it's somewhat different from the later Mythos takes.
11:04 Modiphius The great things is there is so much scope for WW2 material with all the different fronts, people's and armies and mythologies
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11:05 Dan Do I intuit correctly that your take on the Mythos is a bit more humanocentric that the standard disinterested cosmic entitites?
11:06 Dan (On the phone, sorry.)
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11:07 GrimGent (The collective madness and infectious mythology angle of the King in Yellow might actually fit in neatly with Nazis.)
11:07 Modiphius We're still sticking with common theme of terribly inhuman minds with alien reasoning, but many of their minions and the relatively minor protagonists are more humanocentric
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11:08 Modiphius hi Melum!
11:09 Dan-phone (Sorry -- on the phone)
11:09 Modiphius Yes I think the king in Yellow would work very well!
11:10 Dan-phone (Melum, Q&A about Achtung! Cthulhu in progress. #rpgnet2 open for general chat.)
11:11 Dan-phone To keep things rolling, what new WW2-specific rules have you come up with?
11:12 Melum Morning
11:13 GrimGent Mass combat?
11:13 Melum Non-Euclidean panzers!
11:13 Modiphius For CoC there's vehicle combat, interogation, parachuting, guards and alertness, army occupations, relevant ww2 skills
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11:13 Modiphius and that's just episode 1!
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11:14 Modiphius Grimgent - combat is so dangerous in Coc we've opened the doors more to combat with some optional rules
11:14 Dan-phone Can you give some examples?
11:15 Modiphius in the Savage Worlds version we're developing a supplement where you start in a section, half a squad and end up commanding a company and can field them on the table as miniatures!
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11:17 Modiphius examples of what Dan? sorry
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11:18 Dan The optional rules for combat.
11:18 Modiphius In terms of CoC combat we have provided some options for increasing hit points for players
11:18 Modiphius to make them a little hardier on the battlefield
11:18 Modiphius but at the end of the day as CoC players will know, combat is brutal, so it's really best avoided if you can
11:19 Modiphius or make sure you've got some damn good fighting skills!
11:19 Modiphius who dares wins after all!
11:19 Dan Are you including something akin to the Fate Point rules from the BRP core book?
11:19 Modiphius Not at the moment though they may make it in to the final setting book which will include all the new rules
11:20 Modiphius We're building each episode to be self contained, you just need the Call of Cthulhu rules to play it
11:20 Dan nods
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11:21 Dan Oh, I just realized something... Because I'm not at work, I'm not using my IRC program and can't auto-log. Just a sec while I copy/paste the conversation so far...
11:21 Modiphius um done...
11:21 Modiphius ok
11:23 Dan Hmm... That didn't work so well. Anyone have auto-log going?
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11:23 Dan Hey, Bill! Do you have a log of this chat going?
11:24 Dirian i can begin a log from here if you need it that bad
11:24 Dan Nah, not worth it. I'll get it figured out.
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11:24 Dirian i also have from the beginning of the QA
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11:24 Dan Okay, let's continue!
11:24 Dan (Howdy, jtbullet! Q&A re: Achtung! CThulhu in progress! #rpgnet2 open for chat!)
11:25 jtbullet K
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11:25 Dan Do the PCs have access to any pulp "powers" of any sort?
11:25 Modiphius i can copy paste if need be
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11:26 Modiphius Well in Savage Worlds they do, in CoC it's straight down the line CoC characters so no difference except for the new careers
11:27 Dan Any thoughts on changing that, and what will be the case in the Expeditions incarnation?
11:27 Modiphius we've not added powers if anything it would be characters some access to magic
11:27 Dan (I'm thinking specifically of proto-supers like the Shadow, etc.)
11:27 GrimGent No new spells?
11:27 Modiphius we may do as options for people wanting a more pulp CoC game
11:27 Modiphius there are new spells yes!
11:28 Modiphius some fun new ones being developed right now!
11:28 GrimGent Well, that's the traditional CoC power route.
11:28 Dan True, but I'd love to be able to do Doc Savage & Friends vs. the Cthulhu Nazis.
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11:30 Modiphius I'm sure they'll be something suitable along those lines when the final setting book comes out - which we hope will be the spring, following hot on the heels of the first wave of episodes
11:30 Dan What sort of business relationship do you have with Chaosium, and does it allow you to tap into resources like the BRP core rules?
11:31 Modiphius we have a licence from them to produce official supplements and adventures for Call of Cthulhu
11:31 Modiphius We can create new rules within reason relative to the setting so I think we can use elements of BRP if wish (though I'd have to check)
11:32 Dan nods
11:32 GrimGent So in other words, supplements rather than standalones?
11:32 Dan (brb)
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11:33 Modiphius yes they are all supplements as it's for Call of Cthulhu, though we aim for each one to be standalone, you won't need the setting book to play that specific adventure for example
11:33 GrimGent Ah, right.
11:34 GrimGent No ongoing metaplot which would require knowledge of previous installments?
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11:36 Modiphius each campaign book is being released as stand alone adventures, so you can buy any in the series and drop it in to an existing campaign and not feel like you've missed out. However this is a growing metaplot that if you have taken part in the whole series will be more enjoyable but it won't stop people from enjoying just one episode
11:37 Modiphius The mountains of madness campaign will be one main campaign that should be played start to finish though
11:38 GrimGent It's more linear?
11:38 Modiphius well it's a huge campaign setting, we are going to do it as a box set or one big book
11:39 Modiphius it's going to be a big sandbox with a key campaign story but more like a plot point campaign
11:40 GrimGent Does it involve Nazi-trained shoggoths?
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11:41 Modiphius lol no in fact the nazi's are racing there with a well prepared expedition to unlock the secrets of the ancient world
11:41 Modiphius the allies have to put together a very hasty unprepared expedition, as they often do!
11:41 Modiphius It's going to delve far deeper and wider than the original campaign for CoC did
11:42 Modiphius there will be a lot more sites to explore, a great lead up as the expeditions clash enroute
11:42 GrimGent Ah, one of those "they delved too deep" set-ups.
11:42 Modiphius well of course, in this case to everyone's undoing
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11:43 Dan (Back, sorry.)
11:43 Dan (Howdy, Angus!)
11:43 AngusA (Hello)
11:43 AngusA (Thought I'd stop by and spy on Chris
11:43 Modiphius We have a playtest for Expeditions tonight so i'm going to have it call it a day soon to prepare some more deviousness for the players
11:43 Dan (Ah, gotcha.
11:44 Modiphius hello Angus!
11:44 Dan No problem. We generally set these things for 2 hours anyway.
11:44 Modiphius do you need a copy and paste from my side?
11:44 Dan If you don't mind.
11:44 Dan Are there any new monsters in A!C?
11:46 Dan (AngusA = Angus Abranson, I presume?
11:46 AngusA (yep)
11:47 Modiphius there will be some familiar creatures as well as some awful new things
11:47 Modiphius Dan i've emailed what I could grab it doesn't go back all the way
11:47 Dan (Cool. Dan Davenport here. We met at GenCon a few years back.)
11:47 Dan Chris: No problem. I have the beginning saved.
11:48 Modiphius right I better get off to get our session ready, thanks for all the questions guys
11:48 AngusA (Indeed, and more recently on Facebook. Thought I;d check this out after you spoke to me about it and I saw Chris was on today)
11:48 jcfiala (His name is Dan Davenport. He reviews games.)
11:48 GrimGent Bye, Modi.
11:48 Dan Fair enough. Thanks so much for stopping by, Chris!
11:48 AngusA Good luck with the playtest Chris!
11:48 Modiphius thanks!!!
11:48 Dan Angus: Did I invite you to hold a Q&A as well? Trying to remember...
11:49 Modiphius see ya!
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11:49 AngusA You did, but I've been bad and not replied yet. Another reason I thought I'd drop by now and see someone else in action.
11:49 AngusA Even if I was a bit late for the show!