Thursday, April 4, 2013

[Q&A] Darren Pearce (Set Rising, Doctor Who: The First Doctor)

[19:02] <+DWPearce> Hi folks. I'm Darren Pearce, freelance writer/author and designer. I work a lot for Cubicle 7 on their Doctor Who line and I'm part of the Savage Mojo Family for the setting: Set Rising. I also have done work for Mongoose publishing on Lone Wolf and currently their Legend line RPG. (plus other stuff)
[19:03] *** WonderRat has quit IRC: Disintegrated:
[19:04] <+DWPearce> (Done)
[19:04] <~Dan> Thanks Darren! Would anyone like to start us off with a question?
[19:05] <~Dan> Okay! I shall begin, then.
[19:05] <+Silverlion> What is "Set Rising?"
[19:05] <~Dan> Or, alternately, Sil can begin. ;)
[19:05] <+Silverlion> (Beat you to it..:D)
[19:06] <~Dan> :)
[19:06] <+DWPearce> Heh. Ok, Set Rising is a Demigod setting for the Suzerain (Savage Worlds) RPG setting produced by Savage Mojo. It's a mix of ancient egyptian magic meets high tech super-technology in a no holds barred battle for the fate of reality itself!
[19:06] <+DWPearce> (Done)
[19:07] <~Dan> How high-tech are we talking? Cyberpunk? Space opera?
[19:07] *** Logomachist has joined #rpgnet
[19:07] *** ChanServ sets mode +v Logomachist
[19:08] <~Dan> (Howdy, Logo!)
[19:08] *** mib_fvtwvu has joined #rpgnet
[19:08] *** ChanServ sets mode +v mib_fvtwvu
[19:09] *** mib_fvtwvu has quit IRC: Disintegrated: (Link: ajax IRC Client
[19:09] <+DWPearce> Dan, we're talking a mix of cyberpunk with tech that is literally built out of hard-light. So rather than having a spaceship or a super computer composed of metal. You have something that's akin to Tron but in the real (ish) world.
[19:10] <+DWPearce> The Primer's up if you want to take a gander.
[19:10] <+DWPearce> (Link:
[19:10] <~Dan> Nice visual!
[19:10] <+DWPearce> Both PDFs are free and ready for folks to grab. It explains some of the concepts behind the book and the themes.
[19:10] <+DWPearce> (Done)
[19:11] <~Dan> There was a partially-animated movie a while back about Egyptian gods in the future called (IIRC) "Immortals". Was that any inspiration?
[19:12] <~Dan> Ah, here it is: (Link:
[19:12] <+DWPearce> Immortelle? I saw it and I can't say it didn't inspire me as I was writing Set Rising. The main inspiration was a mix of research on Egypt and watching the trailer to Deus Ex: Human Revolution. I'd say those two things were a big big inpiration.
[19:13] <+DWPearce> I have always had a soft spot for Egypt and I love high tech, so to mix the two was something I jumped at when Savage Mojo asked me to write the setting.
[19:13] <+DWPearce> (Done)
[19:14] <~Dan> Two-part question: (1) Is Egyptian mythology the source of all supernatural weirdness in the setting, and (2) how "open" and obvious is said weirdness?
[19:16] <+DWPearce> That's an interesting question actually. You have a direct conflict in the setting between both High Tech (Ra and his Pantheon) and Set (Who wants to keep the magical/sacrificial power of Egypt alive.) Basically Ra took the Outer Kingdoms into a Hypertech Age and Set threw his metaphysical dummy out of the pram and stormed off to a corner of reality where he built his own Pyramid with blackjack
[19:16] <+DWPearce> and...
[19:16] <+DWPearce> Seriously though, he stormed off and concocted a plan to use a reality bending magical device to reorder things so he replaces Ra as the head god of the Outer Kingdoms.
[19:17] <~Dan> So the state of technology is due to Ra & Co.?
[19:17] <+DWPearce> So Set is really all about magic and Ra, think of him as Tony Bond. James Bond meets Tony Stark with his high tech pantheon (Anubis on the front cover)
[19:18] <+DWPearce> Yeah, Ra is the driving force behind the jump in high tech.
[19:18] <~Dan> Ah, I get it: sun god? Hard-light tech?
[19:18] <+DWPearce> Yep
[19:18] <~Dan> :D
[19:18] <~Dan> Nice.
[19:19] <~Dan> So let me tweak the question a bit: Is Ra operating in the background, and does the general public know that magic works?
[19:19] <+DWPearce> Thanks. It made sense to me to give him some really powerful tech and a distrust of magic (he's seen what it did to Set and the Set Agents)
[19:20] <+DWPearce> Ra is very suspicious of magic and anyone in Ra's city is encouraged to view proper magic as totally dangerous. There are a few exceptions, but for the most part the public know about magic and don't trust it.
[19:21] *** FaerieGodfather has quit IRC: Disintegrated: That which does not kill me only makes me stronger.
[19:21] <+DWPearce> So Ra will tolerate certain Healing Magic and his Hyper Sorcery. That's about it.
[19:21] <+DWPearce> (Done)
[19:21] <~Dan> So everyone knows about Ra, I take it?
[19:23] <+DWPearce> Yeah. The people of Ra's City obviously know about him, he's the King of the Hill. Bruce Wayne/Stark up in his massive techno-pyramid selling hard-light products and being part corporate head and part playboy.
[19:23] <+DWPearce> Set's people know about Ra and they plainly don't like him at all. He's the bad guy, he's the guy who took magic from the pantheon and replaced it with something totally alien to them.
[19:23] <+DWPearce> (done)
[19:24] <~Dan> I see... So what is the world as a whole like? Is this an alternate Earth, or something more exotic?
[19:26] <+DWPearce> Ah, great question. Suzerain has this concept of the Maelstrom, a boiling coloured morass of reality in which all these realms exist. Things like Supernatural Hong Kong (Shanghai) where vampires have invaded, or a gritty Noir Knights realm (American Grit) full of X-files fun and frolics. Then you have Ra's realm which is known as Sunfire, a huge desert and city which exists in the Maelstrom
[19:26] <+DWPearce> and that's where the Demigods will find themselves eventually as the setting kicks off.
[19:26] <+DWPearce> (Done)
[19:27] <~Dan> So it's not a whole world? Just the desert and Ra's city?
[19:28] <+DWPearce> Yeah, and Set's hidden realm in the Maelstrom is the goal to get to. There's room to expand the setting beyond Sunfire of course, but for the book we decided that having two places was probably a good focus. You have all of time and space as a demigod, so you can visit anywhere/anywhen/any alternate.
[19:29] <+DWPearce> For example there's an alternate V-For-Vendetta style 800 word adventure for Set Rising on the way which I'm working on for the Primer.
[19:29] <+DWPearce> Something you can throw those 6 Pregens at.
[19:29] <~Dan> Speaking of the PCs, how powerful are demigods in Suzerain?
[19:30] <+DWPearce> This will be Soho taken over by Set's forces and turned into a dystopia. Pretty powerful, at demigod level they're coming into their own and they're sort of doing things like Marvel's Thor etc.
[19:30] <~Dan> Really? Cool.
[19:30] <+DWPearce> Which means their opponents are also going to be tougher. You can run Set Rising at a lower level of play if you want and work all the way up to demigod, it'll take a while but it'll be fun.
[19:31] <+DWPearce> Yeah. It is kind of like a more 'in your face' Scion to be honest.
[19:31] <+DWPearce> (Done)
[19:31] <~Dan> How do you keep the reality-hopping in check when you're trying to focus on your particular setting?
[19:32] <~Dan> I mean, is there anything keeping demigods from saying, "F*** this noise... I'm off to Noir Knights!"?
[19:32] <+DWPearce> Well, Set Rising has a massive Plot Point Campaign that's all about stopping Set. However there are Savage Tales which are mini-bites/adventures across the whole of time and space. These let your demigods literally explore numerous places/realms where Set's Agents have to be stopped. In the case of Set Rising, if they let Set win then things are going to turn really bad for them.
[19:33] <+DWPearce> They could visit Noir Knights though for a while and come back and face off with Set's Agents. We have this cooncept of travel through the Maelstrom which lets you jump around without fancy gates or any kind of technology - you find a weak point in reality, exploit it and open a portal from A->B
[19:34] <+DWPearce> (Done)
[19:34] <~Dan> Does either side have "monsters" at their disposal?
[19:35] <+DWPearce> Well Ra has his agents and demigods on his side. Set has a whole slew of sorcery and nasty beasties he can hurl at the good guys. Sand Demons and other tricks.
[19:36] <+DWPearce> A lot of Set's Agents are sorcerers and we're talking Doc Savage style magic with writhing snakes and horrible lurking mist.
[19:36] <~Dan> Cool. :)
[19:37] <+DWPearce> One thing I wanted to talk about as well with Suzerain in general, not just Set Rising. Is the concept that the demigods have one bit of 'something' cool on their person at all times.
[19:37] <~Dan> Please do!
[19:38] <+DWPearce> It could be a pocket watch you've had for years, or a golden ring with a ruby in it. This is actually a piece of something special, something inherantly gifted by the gods...a spirit if you will. We call them Telesma and they grow in power with your characters.
[19:39] <~Dan> Huh. That's clever. Do they adapt in any way to the local reality?
[19:39] <+DWPearce> They can talk to you, they have their own personalities and they help your character as they learn more about being a demigod. They can find portals, help you translate languages and create a pocket realm for the heroes to call their own.
[19:41] <+DWPearce> There are numerous powers/edges that the Telesama can gain as you level up. So you can have ones which can appear to be something from that reality. They can also help you in your current reality, they can literally let you understand things about a tech level you might not get. So you come from say 2012, you end up in Ra's realm, everything is SO tech orientated and you're overwhelmed. The
[19:41] <+DWPearce> Telesama can smooth that transition and give you the headsup.
[19:41] <+DWPearce> This is something core to Suzerain itself and in Set Rising I added a bunch of new Telesama edges.
[19:41] <~Dan> That's very helpful, both mechanically and in terms of the setting.
[19:41] <+DWPearce> Including one which lets you throw your chosen weapon and have it return to you. Like Thor's hammer.
[19:41] <+DWPearce> Yeah
[19:42] <+DWPearce> It is also a lovely GM/story tool since you can play the Telesama as a GM. Or you can put a player to the right/left of the player in charge of the Telesama, like Wraith did with Shadows.
[19:42] <+DWPearce> (Done)
[19:42] *** nick3 has quit IRC: Ping timeout
[19:43] <~Dan> Is all of the magic in the setting of the nastybad sort? You addressed this to some extent earlier, but I'm not 100% clear.
[19:44] <+DWPearce> There are some really nasty Set based spells, and Ra wouldn't be happy if he caught a demigod using that. There's also the Sand Healers who use sand and so forth to perform healing, so they can close wounds etc. It hurts the victim though, a lot.
[19:44] <+DWPearce> I wrote a bunch of different magic for the setting, so there's helpful and nasty spells in there.
[19:46] <~Dan> Are there PC sorcerers?
[19:47] <+DWPearce> Yeah. Those are Ra's Hyper-Sorcerers, he gets away with magic in that regard since he's using technology to emulate the forces of magic.
[19:47] <~Dan> So it's not really magic at all?
[19:48] *** mosser has joined #rpgnet
[19:48] *** ChanServ sets mode +v mosser
[19:48] <~Dan> (Is that you, Christopher?)
[19:48] <+DWPearce> They use something called hologlyphs which basically pull the magical forces together, using tech to literally bend those forces to the Hyper-Sorcerer's will.
[19:48] <+mosser> Yep.
[19:49] <+mosser> This takes me back. Surfers. Back in 96.
[19:49] <~Dan> Excellent. DWPearce, this is Christopher Morrell, author of The Morrow Project.
[19:49] <+DWPearce> Ah, hello Christopher :)
[19:49] <~Dan> DWPearce here is doing a Q&A of his own at the moment, if you'd like to stick around and see how these things go, Christopher. :)
[19:50] <+mosser> Technically the co-author. Robert helped a great deal.
[19:50] <~Dan> Ah. My bad!
[19:50] <+mosser> Sure. I'm good for a few minutes.
[19:50] <+DWPearce> So Ra cheats, but that's a given if you remember he's like Tony Stark :)
[19:51] <+DWPearce> (Done)
[19:51] <~Dan> (Oh, and did we set a date for your Q&A, Christopher? If not, the link to the schedule's up in the topic line.)
[19:51] <~Dan> So it's magic-powered tech?
[19:52] <+DWPearce> Yeah, for the Hyper-Sorcerer it's the only way Ra can really reconcile that aspect.
[19:53] <+DWPearce> So he just waves his hand and says, "Well, it's just another form of science, k?"
[19:53] * ~Dan chuckles
[19:53] *** Gyr|Laptop has quit IRC: Disintegrated: KVIrc 4.2.0 Equilibrium (Link:
[19:53] * +DWPearce grins.
[19:53] <~Dan> Let's see... Shall we shift gears and talk the First Doctor sourcebook and/or Nightfall, or is there more you'd like to cover on Set Rising first?
[19:53] <+DWPearce> (Done)
[19:54] <+DWPearce> If you have a couple more SR questions I'm happy to cover those, or we can move onto the First Doc :)
[19:54] <+DWPearce> Hopefully you've grabbed the SR Primer, that also has some good art in there which conveys some of the themes I've touched on.
[19:55] <~Dan> Okay, let's talk First Doc then. Any general observations first?
[19:56] <+DWPearce> About the First Doctor sourcebook. I suppose the biggest thing I have to say about that was I was absolutely stunned when Cubicle 7 asked me to work on it. I am a huge Doctor Who fan and apart from Tom Baker who was my Doctor, Hartnell is where it all began in a Junkyard in 1963.
[19:57] <+DWPearce> So suddenly I had a huge responsibility to work on a book which would be the first of 11 Doctor Who sourcebooks.
[19:57] <+DWPearce> (Done)
[19:57] <~Dan> That's a pretty big responsibility, yes. :)
[19:57] <~Dan> And an honor!
[19:58] <+DWPearce> Yeah, a massive one.
[19:58] <+DWPearce> It was going to be a box set as well, so imagine the grin on my face when the BBC allowed C7 to produce books.
[19:58] <~Dan> Indeed!
[19:59] <+DWPearce> The First Doctor book, that's something I can't ever get over in terms of just how awesome it is to have been involved in that.
[19:59] <~Dan> I'll bet!
[20:00] <~Dan> So what was the trick in capturing the feel of the 1st Doctor?
[20:01] <~Dan> (brb)
[20:01] *** Dan is now known as Dan-brb
[20:01] <+DWPearce> The First Doctor is far more cerebral in terms of content. This is where it all began and the show started out as Edutainment, that's the idea which was pitched to the BBC originally. So you have stories which are essentially the Doctor/Companions interacting with the backdrop of history. It was really important to capture that in the sourcebook.
[20:03] <+mosser> And, it wasn't until close to the end of the Third Doctor's tenure that they risked a story going back to a historical period.
[20:03] <+DWPearce> Yep.
[20:03] <+DWPearce> I spent hours watching old episodes for research, and reading the scripts of episodes which had been lost. It was a lot of work but it paid off capturing the Hartnell era. Yet I'd have to make sure that it didn't become a borefest for a non-Who fan who perhaps wanted just to dive in and see what all the fuss was about.
[20:04] <+DWPearce> So it was a tightrope in that regard.
[20:06] <+DWPearce> In Hartnell you had stories like 'Unearthly Child' to capture in x-amount of text and try to make it so it didn't just read as a long-winded entry to the episode, with a list of bullet-point events.
[20:07] <+DWPearce> I wrote various takes on the design for the episodes and then the talented Gareth Hanrahan stepped in and smoothed things with his eye for what's perfect for a book. Gareth really is a great Line Developer.
[20:07] <+DWPearce> (Done) (heh)
[20:07] <~Dan-brb> (back)
[20:07] *** Dan-brb is now known as Dan
[20:09] <+DWPearce> Hi again Dan.
[20:09] * ~Dan waves! :)
[20:09] <+mosser> Gareth. I know him. I used to play-test his stuff at Mongoose.
[20:09] <~Dan> So were those early episodes akin to "Someone's screwing up the Battle of Waterloo" or the like?
[20:10] <~Dan> Gareth's a cool guy. He's been by for a Q&A of his own.
[20:11] <+DWPearce> Well, you have the Aztecs, where Barbara (one of the Doctor's companions) thinks she can change Aztec society for the better. It doesn't pan out though and she finds out they can't be changed, they are Aztec and they're going to behave like that regardless of what she does.
[20:12] <+DWPearce> Then there's the Reign of Terror, where the TARDIS ends up in 1794.
[20:12] <~Dan> Almost sounds like early Stargate SG:1, in a way.
[20:13] <+DWPearce> This is the time of the French Revolution and the Doctor soon gets involved.
[20:13] <+DWPearce> heh, kind of.
[20:13] <+DWPearce> Of course you also have the Daleks and WOTAN :)
[20:14] <+DWPearce> aka (The War Machines)
[20:14] <~Dan> So this may seem like a dumb question, but do you attempt to address the lower special effects budget and tech?
[20:15] <+DWPearce> Not really, I mean I talk about the old Type 40 tech compared to say the newer TARDIS designs and so on. But essentially the Doctor is the Doctor and the show never comes into the text.
[20:15] <+DWPearce> the BBC have this thing, they don't like anything which treats the show as 'a show'. So there's never been an adventure where the Doctor bumps into actors playing the roles of the Doctor and his companions.
[20:16] <+DWPearce> So in Hartnell's era, you have the TARDIS and a few other Hartnell specific sonic though, that didn't show up until later on.
[20:17] <~Dan> Do you provide stats for the Daleks of that era?
[20:17] <+DWPearce> Yep, and the Cybermen.
[20:18] <+DWPearce> Even the old Doc's TARDIS
[20:19] <~Dan> How hard was it to figure out their capabilities?
[20:20] <~Dan> (Relative to the 10th/11th Doctor versions, I mean.)
[20:20] *** FaerieGodfather has joined #rpgnet
[20:20] *** ChanServ sets mode +v FaerieGodfather
[20:20] <~Dan> (Howdy, FaerieGodfather!)
[20:20] <+DWPearce> Not too bad actually, I looked at the newer stats, looked a the older Doctor Daleks and worked out what seemed to be a good fit. Such as their weakness.
[20:20] <+DWPearce> Old Daleks are useless if they're blocked from the city's metal floors for example.
[20:22] <+DWPearce> Later on they work around this, but for the Dead City (The Daleks) they have to be in contact with that flooring.
[20:22] <+DWPearce> (Done)
[20:23] *** Le_Squide has joined #rpgnet
[20:23] *** ChanServ sets mode +v Le_Squide
[20:23] *** ChanServ sets mode +ao Le_Squide Le_Squide
[20:23] <~Dan> Was the talking/running/doing/fighting ratio similar to the modern incarnations?
[20:23] <~Dan> (Howdy, Squide!)
[20:23] <&Le_Squide> (Hey!)
[20:24] <+DWPearce> There was much more talking in the First Doctor's era and less focus on fighting. Though the First Doctor can handle himself in a brawl.
[20:24] <~Dan> (Q&A with DWPearce at the moment, and mosser over there is the co-author of The Morrow Project, just testing the waters. :) )
[20:25] <~Dan> Did I read that the First Doctor is someone's grandfather?
[20:26] <+DWPearce> Susan calls him Grandfather yes.
[20:26] <~Dan> Ah, but not literally?
[20:27] <+DWPearce> In 1963 yes, Susan is the Doctor's Grandaughter. It's something the new show doesn't really touch on and it was never fully explained in Hartnell's tenure either.
[20:28] <~Dan> Which brings up another point: Are there any (other) handwaved continuity issues that you had to address?
[20:29] <+DWPearce> Not really. This was the ground on which Doctor Who was built, so I just wrote about the era as the information was presented in various books, scripts and episode synopsis books.
[20:30] <+DWPearce> Susan for example claims she came up with TARDIS to describe the time travel machine.
[20:30] *** WonderRat has joined #rpgnet
[20:30] *** ChanServ sets mode +v WonderRat
[20:30] <~Dan> We've got about 30 minutes left... Would you prefer to continue with the First Doc, or would you like to touch on Nightfall?
[20:30] <~Dan> (Howdy, Wondy!)
[20:31] <+mosser> Gotta go. Good luck with the book DWPearce. See you next week Dan.
[20:31] <+DWPearce> Well, 13th Age is something that's been delayed at the moment and Nightfall with it. So I can rattle on about the First Doctor :)
[20:31] <~Dan> Take care, Christopher!
[20:31] <~Dan> Glad you made it! :)
[20:31] <+DWPearce> mosser, thanks! The book is out now and will be in print in May
[20:31] *** mosser has left #rpgnet
[20:32] <~Dan> Fair enough. :)
[20:32] <+DWPearce> Not as though I'd talk about Doctor Who until the Daleks came home ;) if given half a chance.
[20:32] <~Dan> How long did it take the series to move away from the edutainment angle?
[20:33] <+DWPearce> I'd probably say by the time Hartnell's tenure ended, that was it, it took them until the end of Doctor 3 to even touch on a historic episode for example.
[20:34] <+DWPearce> 1963-66 for Hartnell as a frame of reference.
[20:34] <+DWPearce> (Done)
[20:35] <~Dan> You'd mentioned previously some other gaming goodness you have in the works, and other writing in general. Care to expand on that? :)
[20:36] <+DWPearce> Yeah sure. I have a few things in the pipeline beyond Nightfall. I am fond of 13th Age, so I'll be looking to use that for a setting based on my novel/short story world as well as a 13th Age powered Swords and Sorcery setting which involves piracy. Think: Pirates of Dark Water meets Conan.
[20:37] <+DWPearce> I do a lot of short stories for anthologies, so I've got a lot of those in the works or close to being published too.
[20:37] <+DWPearce> There's something BIG coming to Suzerain I can't talk about but it involves one of my city settings in a HUGE way so I'm stoked about that in the coming months too.
[20:37] <~Dan> Ooooh, yes! The Ray Harryhausen setting!
[20:38] <~Dan> re: pirates/Conan
[20:38] <+DWPearce> I've been playtesting concepts for Swords and Sorcery pirates using 13th Age with my local group and it's been going very well so far.
[20:38] <~Dan> Now, is this the one with dragons in the New World?
[20:40] <+DWPearce> So far I have been looking at 13 S&S Icons who take the place of the gods of a S&S world. So you have an Icon who covers the sea/sea based things and an Icon of Dark Magic (Sorcery) and so on. I haven't thought about dragons yet, since they don't seem to appear overly much in core S&S.
[20:41] <~Dan> Ah... I may be thinking of someone else's upcoming setting. Whoops. :)
[20:41] <+DWPearce> heh
[20:41] <+DWPearce> I can tell you that the Suzerain thing involves my city known as Shadeside, just not how.
[20:42] <~Dan> Can you say what that city is like?
[20:43] <+DWPearce> Shadeside is... well, it has elements of Neil Gaiman's Sandman meets Tim Burton's twisted mind. It's got a little Planescape in there as well. A huge city of the forgotten and the dead, with tons of NPCs who have been brought through across time and space. Shadeside is a living city, a sentient city and it has reasons for everything it does.
[20:44] <~Dan> Sounds cool. :)
[20:45] <+DWPearce> I was originally going to release it stand-alone as a city setting. But, Savage Mojo fell in love with it and it's now appearing as big star in an upcoming superthing.
[20:45] <~Dan> Is Suzerain permanently welded to Savage Worlds now? Or are they going to publish anything using the original system?
[20:45] <+DWPearce> The Mojo System, not sure on the company plans for that but I presume they're going to do something with it.
[20:46] <~Dan> Cool.
[20:46] <+DWPearce> I'll be sure to let you know if I find out more though :)
[20:46] <~Dan> Would you like to say a bit about your fiction writing?
[20:46] <~Dan> Thanks!
[20:47] <+DWPearce> I can link my Amazon Author page if you want heh
[20:47] <~Dan> Good idea!
[20:47] <+DWPearce> (Link:
[20:47] <~Dan> Actually, would you like to post links to your other projects (as applicable)?
[20:48] <+DWPearce> I could do yeah.
[20:48] <+DWPearce> Set Rising for anyone who missed it: (Link: free stuff :)
[20:49] <+DWPearce> My own stuff: (Link:
[20:50] <+DWPearce> We plan to expand on the system-agnostic stuff a lot more over the next few months too, keep that ticking over.
[20:51] <+DWPearce> In fact: (Link:
[20:51] <~Dan> In the 10 minutes we have left, would you like to cover anything we haven't discussed yet?
[20:51] <+DWPearce> That's all my present/past work which made it onto Drivethru.
[20:51] <+DWPearce> Well, I have a novella out around May/June which folks may like - this is a bit of a departure for me, since I often write fantasy.
[20:51] <+DWPearce> I'm doing a bit of sci-fi for this one.
[20:52] <~Dan> What sort?
[20:54] <+DWPearce> This one's called Spinward Asasssin and it's the tale of a killer in a sci-fi universe. A bit of cyberpunk, nanoware, bioware and even some 1940's 50's aesthetic to one of the planet colonies.
[20:54] *** FaerieGodfather has quit IRC: Disintegrated: That which does not kill me only makes me stronger.
[20:54] <~Dan> Sounds cool. :)
[20:55] <~Dan> Any early thoughts of applying it to an RPG?
[20:55] <+DWPearce> Yep. I have a few thoughts here and there.
[20:55] <~Dan> Excellent. You're a busy guy. :)
[20:55] <+DWPearce> I am certainly looking to turn my actual fantasy novel into an RPG and there's probably a huge Q&A in that one too.
[20:56] <~Dan> Absolutely. :)
[20:56] <~Dan> What system?
[20:56] <+DWPearce> Haha, yes. I also have freelance work for Mongoose on Legend conversions as well as doing other things.
[20:56] <+DWPearce> I'm not sure yet, but I am again leaning to 13th Age.
[20:56] <+DWPearce> The Icons support my novel world quite well.
[20:56] * ~Dan nods
[20:56] *** Seraioli has joined #rpgnet
[20:56] *** ChanServ sets mode +v Seraioli
[20:57] <~Dan> Icon dig it.
[20:57] <+DWPearce> In theory I could do versions of it for Dungeon World, 13th Age and Savage Worlds.
[20:57] * +DWPearce golfclaps!
[20:57] * ~Dan bows ;)
[20:57] <~Dan> Well, in the time we have left, I'd like to thank you for staying up late with us, Darren!
[20:58] <~Dan> I'll have the log of our Q&A posted momentarily and will give you the link.
[20:58] <+DWPearce> Thanks Dan, it's been a pleasure :)
[20:58] <~Dan> Sleep well!
[20:58] <+DWPearce> Thanks :)

No comments:

Post a Comment