Tuesday, April 30, 2013

[Q&A] William McAusland (The Mutant Epoch)

[19:06] <+William_McAusland> Hello, this is William McAusland, creator of The Mutant Epoch RPG   Here is our official quick pitch:  "The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones."
DONE
[19:07] <~Dan> Thanks, William!
[19:07] <~Dan> Would anyone like to start us off with a question? If not, I'll get us started.
[19:08] <~Dan> Okay, I'll get things rolling, then!
[19:08] <+William_McAusland> Okay
[19:08] <~Dan> As post-apocalyptic RPGs go, how "gonzo" would you describe Mutant Epoch?
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[19:09] <+fantomx11> hey-o rpgnet
[19:09] <~Dan> (Howdy, fant! Q&A re: Mutant Epoch in progress! Post-apocalyptic goodness! :) )
[19:10] <+William_McAusland> I would rate the gonzo level at about 7 out  of 10, although some GM's ease off a little while others crank it up.
[19:10] <+fantomx11> woot
[19:10] <+William_McAusland> Oops, done
[19:10] <~Dan> Am I correct that it pretty much tosses rational explanations out the window and goes with the old-school explanation of radiation giving people powers and turning them into monsters?
[19:12] <+William_McAusland> Yes, but while radiation plays a role in the game, it's usually always something to be avoided. Mutations mainly come from mutagenic agents and GMO crap the ancients toyed with.
[19:12] <~Dan> Ah, I see.
[19:13] <~Dan> Well, on a related note, what is the nature of the apocalypse in Mutant Epoch?
[19:13] <+William_McAusland> Also, getting back to the gonzo stuff. I love post-apocalyptic games and fiction, but stuff like the movie The Road is oppressive and who wants to play that for long? Its gotta be fun and a bit wacky I think.
[19:14] <+William_McAusland> The apocalypse is not a sudden thing, but a gradual, hundred year degradation, involving plagues, wars, and terminator-like Mecha as well as uprisings by mutant slaves and beastial humans.
[19:15] <~Dan> Huh. That's different.
[19:15] <+William_McAusland> Official game play, as far as the main setting is concerned, starts in the year 2364. DONE
[19:16] <~Dan> What's technology like in the setting? How scarce is it, and how far did tech advance before things fell apart?
[19:18] <+William_McAusland> Technology got to the point of early interstellar travel, self aware androids, laser weapons, mass cloning and advanced robotics. The technology of such movies as Terminator, Aliens, and Avatar are good examples.
[19:20] <+William_McAusland> Of course, most of the good tech has been used up in the wars, and only high rank (level) characters come across such items. Characters start out with bows, machetes, crossbows, muskets and the occasional common relic like an automatic pistol, pump shotgun, etc.
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[19:20] <~Dan> (Howdy, Ettin!)
[19:20] <+William_McAusland> Done
[19:21] <~Dan> I was about to ask about cybernetic characters, but perhaps it would make more sense for you to give us a quick rundown of the character types?
[19:21] <+William_McAusland> Okay...
[19:23] <+William_McAusland> Cyborgs are for the most part humans with implants, as opposed to flesh sheathed androids. They often start game play with some wicked augmentations, such as alloy armor, and a weapon arm that could be a chainsaw, assault rifle or even a mini-gun… but while seeming overly powerful… they are always limited by ammo, energy… and exposed to EMP weapons which can
[19:24] <~Dan> (Cut off at "EMP weapons which can")
[19:24] <+William_McAusland> devastate them.
[19:26] <+William_McAusland> Cyborgs characters are often mistrusted by mutants and pure stock humans, who wonder if they are Mecha minions. Most cyborgs are pure stock humans who have either been slave-soldiers to their robotic masters, or troops serving hold over corporate enclaves.
[19:26] <+William_McAusland> DOne
[19:26] <~Dan> What are the other character types like?
[19:29] <+William_McAusland> You can play pure stock humans, clones, trans-humans, or biporeplicas (think replicants from Blade Runner) assorted degrees of mutants, or beastial humans such as half human bears, half-gators, half wolf, etc.) Our upcoming book will be Plantoids: Plant characters.
[19:29] <+William_McAusland> My favorites are always mutants..    done
[19:29] <~Dan> Well, naturally. :)
[19:30] <~Dan> Before we get to mutants, generally speaking, what are the advantage of pure stock humans, clones, trans-humans, and bioreplicas?
[19:32] <+William_McAusland> Oh man, we have long discussions on our forum about why play a  pure stock. Well, they tend to start out with a lot more skills, more advantageous caste, and certain trait bonuses at chargen. Also, most ancient technology either fits them better or works on them.  More…
[19:33] <+William_McAusland> … for example, certain old world wonder drugs have a much better chance of doing something beneficial to a pure stock or their off shoots like clones and trans-humans. Drugs or medical devices that might kill a mutant… more…
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[19:34] <+William_McAusland> Also, a lot of robots, automated security systems and life forms see non-humans as vermin to be eradicated on sight!           Done
[19:35] <~Dan> What about clones and trans-humans?
[19:36] <+William_McAusland> So the synthetic humans thus far include Clones, Bioreplicants, and Trans-humans. …
[19:37] <+William_McAusland> Clones are usually born in machines but modeled after a once living person, including super models,  Navy Seals, pro-wrestlers… think the movie The Island.       more
[19:39] <+William_McAusland> Bio-replicas are also born in machines, but have been engineered and inspired by humans, using human DNA, but more like organic machines, grown in adult size in nutrient vats. They are usually sterile.
[19:40] <+William_McAusland> Trans-humans are human being who had their DNA modified after conception to be stronger, faster, smarter, more perfect humans. Ever see the movie Gattica? (Link: http://www.imdb.com/title/tt0119177/)http://www.imdb.com/title/tt0119177/  Like that.
[19:41] <~Dan> Ah. Yes, I did.
[19:42] <+William_McAusland> Both clones and bio-replicants can be pleasure models, workers, soldiers or some elite models. They are often quite impressive in game play, but not often tolerated by ‘generics’ ( regular humans).          Done
[19:42] <~Dan> So both Bio-replicas and trans-humans are made to be better than humans, but trans-humans actually started out as normal humans?
[19:43] <+William_McAusland> Yes. Gene-therapy               done
[19:43] <~Dan> Cool!
[19:44] <~Dan> So, let's talk mutants. What varieties are there, and how outlandish are their mutations?
[19:45] <+William_McAusland> Mutants as player characters are often those among their kind with useful mutations, as opposed to several flaws as is often the case with NPC commoners...
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[19:46] <+William_McAusland> Mutants range from mildly mutated to Freakish horrors. The more mutations a PC starts with, the more chance of one or more flaws….
[19:47] <+William_McAusland> Flaws can range from chronic acne to eye sight problems all the way to heart attacks when stressed out.
[19:48] <+William_McAusland> Useful mutations can be either physical or mental.
[19:48] <+William_McAusland> Examples of physical mutations include throwing quills, wings, a snake body from the waist down, tusks, horns, claws, extra heads or other limbs….
[19:50] <+William_McAusland> Mental mutations can include heal touch, Electromagnetic pulse, beam eyes, telepathy, telekinesis, Mind Crush, Empathy and so on..   There are  111 mutations in the hub rules book alone… and way more coming in the Expansion Book and Plantoid book.
[19:50] <+William_McAusland> Done
[19:50] <~Dan> Now, I recall reading about "ghost mutants". Are they mutants with only mental mutations?
[19:53] <+William_McAusland> Ghost mutants can have hidden physical mutations, such as a reserve heart, or other enhanced organs features, but most often they are found with one or more mental mutations, yes…  And while they may look totally pure stock on the outside… a relic device called a DNA scanner can discern that they have mutated DNA.  Done
[19:53] <~Dan> So are they somewhat equivalent to Marvel Universe mutants?
[19:55] <+William_McAusland> That’s a good question. Most super heroes, including the X-men… seem to have awesome powers with no flaws… more…
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[19:56] <+William_McAusland> In the Mutant Epoch, a mutant character might have some neat powers, but at low rank especially, still be taken out by a pure stock punk with a pump shotgun. The mutations often become more potent was the character goes up in rank, however.
[19:57] <+William_McAusland> A good GM worth his dice could easily use the mutation in the main book and create  super hero game with them, set in your home town. Think I’ll do that for my group soon.  Done
[19:58] <~Dan> Speaking of which, how powerful can mutants in the game become, using, say, well-known Marvel characters as a basis for comparison? Is it possible for a Mutant Epoch mutant to become as strong as the Hulk, for example?
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[20:01] <+William_McAusland> Yes, through the wonder of dice, randomized tables, luck, and initial character trait generation… a character could survive to become a massive brute of a mutant, but, the thing about this game world, like the real world, is there is always somebody bigger! … more…
[20:04] <+William_McAusland> … also, at higher ranks, the adversaries and missions get more challenging. There is powered armor, beasts, and relic weaponry out there in the ruins that could bring down a large mutant… because the ancient one had to deal with them themselves, and made infantry served weapons that could do the job.  Of course, in a well balanced team, the hulk-like mutant s
[20:04] <+William_McAusland> Done
[20:04] <~Dan> (cut off at "the hulk-like mutant s")
[20:05] <+William_McAusland> should have an excavation squad that has some well equipped pure stocks with 50 cal sniper rifles to handle overwatch.
[20:05] <~Dan> Ah. :)
[20:05] <+William_McAusland> Is there a character limit like twitter here?
[20:06] <~Dan> There is, but I'm not sure quite what it is.
[20:06] <+William_McAusland> This is a cool thing, tho
[20:07] <~Dan> Glad you like it. :)
[20:07] <~Dan> So you mentioned character creation... How random is it?
[20:07] <~Dan> (And brb -- please continue)
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[20:08] <+William_McAusland> Character generation is up to the GM, but, when I am game master, I go with the random system until players have had a few games and are onto new characters…
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[20:10] <~Dan> Ah, so it's random or point-buy?
[20:10] <+William_McAusland> You can roll what character type (race) you  will play, with three separate columns on the table to best serve players new to the Mutant Epoch (TME), Experienced players and Master TME players….
[20:11] <+William_McAusland> Anybody reading along got a d100 handy? If so, give me a number…
[20:11] <~Dan> Sure...
[20:11] *** -RPGServ@#rpgnet- <Roll for Dan [1d100]: 92>
[20:11] *** -RPGServ- <Roll [1d100]: 92>
[20:11] <+William_McAusland> There are several character gen systems in the main book, including totally random all the way to point buy.
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[20:12] <+William_McAusland> 92? So as a beginning player on table TME-1-1 you start as a typical mutant!
[20:12] <~Dan> Yay!
[20:12] <~Dan> (Welcome, Guest39blondie!)
[20:13] <+William_McAusland> You’ll get d3+2 prime mutations, d3+1 minor mutations and a 65% chance of a friggin’ flaw!
[20:13] <+William_McAusland> See why mutants are my favorite?
[20:13] <+William_McAusland> Done
[20:13] <~Dan> Preaching to the choir, my friend. ;)
[20:14] <+William_McAusland> Did you get a flaw?
[20:14] <~Dan> Oh... let's find out...
[20:14] *** -RPGServ@#rpgnet- <Roll for Dan [1d100]: 6>
[20:14] *** -RPGServ- <Roll [1d100]: 6>
[20:14] <~Dan> Indeed I did.
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[20:15] <+William_McAusland> Sir, Roll d100 on table TME 1-61...
[20:15] *** -RPGServ@#rpgnet- <Roll for Dan [1d100]: 54>
[20:15] *** -RPGServ- <Roll [1d100]: 54>
[20:16] <+William_McAusland> Oh dear, you have an intense allergy   roll a d12
[20:17] *** -RPGServ@#rpgnet- <Roll for Dan [1d12]: 1>
[20:17] *** -RPGServ- <Roll [1d12]: 1>
[20:17] <+William_McAusland> Your character coudl die if it, he, or she ingests any shellfish. Sucks
[20:17] <+William_McAusland> done
[20:18] <~Dan> Heh. Cool. :)
[20:18] <~Dan> So let's talk about the system. What's the core mechanic?
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[20:20] <+William_McAusland> The core mechanic is called the Outland System, after our company. While it is heavy on the d100, it uses all the polyhedron dice. Anybody familiar with d20 should have no problem catching on to this system. More  ….
[20:21] <+William_McAusland> Although there are a lot of options and tables, it isn’t complicated at all. Believe me, I am not a math guy at all and after GMing for 4 hours the last thing I want to do is crunch numbers.. especially if I have been drinking scotch.
[20:21] <~Dan> :)
[20:22] <~Dan> ("I don't always drink scotch. But when I do, I don't wan to crunch numbers.")
[20:22] <+William_McAusland> Hah!
[20:22] <+William_McAusland> I want the game mechanic to sorta vanish behind the action and narrative… just like you want the author to vanish in a good novel and let the characters and world speak. Done
[20:23] <~Dan> So how does the mechanic work? Is it a stat+skill system?
[20:24] <+William_McAusland> Regarding the Outland System, we have a link here for those wanting to check it out in another browser window. (Link: http://www.outlandarts.com/TME-Outland-System-preview.htm)http://www.outlandarts.com/TME-Outland-System-preview.htm more...
[20:26] <+William_McAusland> Skill points can improve certain in game activities, but mainly one’s traits impact the character’s odds of success or failure.. or outright survival. …. more
[20:27] <+William_McAusland> I guess you could say the mechanic is ‘traditional RPG’ in many respects. Nothing too weird.  The ‘story game elements are kinda up to the group’s tastes.
[20:28] <+William_McAusland> Game mechanics can be broken down into two main camps. Character creation… and combat
[20:30] <+William_McAusland> For character generation, there is a table where you roll a d100 and cross index it with stats, with the average trait value being about 30. Traits are: Endurance, Strength, Agility, Accuracy, Intelligence, Perception, Willpower and Appearance.
[20:33] <+William_McAusland> Combat is resolved by the attacker subtracting the target’s Defensive Value score from his Strike Value. The result is a percentage number that the attacker needs to roll (the number or less on a d100). Damn simple really. There are called shots, cover, and critical hits, too, of course. And they are all brutal because this is the post-apocalyptic world,  aft
[20:33] <+William_McAusland> after all.)   done?
[20:33] <~Dan> So how are basic non-combat actions handled?
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[20:36] <+William_McAusland> Non combat actions are usually improved or hindered by a character or NPC’s traits. For example, initiative is influenced by the character’s perception score, likewise, perception is used to notice things.
[20:36] <+William_McAusland> There are also skills, which can be used even with no training in some areas. Such as lying or negotiation .  more…
[20:37] <+William_McAusland> During game play, the published adventure or the game master might ask a front line character’s player to roll a perception based hazard check ( like a saving throw) to notice a trip line in a passage… if the trip line goes unnoticed, the lead person might set off a grenade trap or something.
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[20:38] <+William_McAusland> Does that make sense? Done?
[20:38] <~Dan> It does. But is there any degree of success involved?
[20:38] <~Dan> (Welcome back, Guest39blondie!)
[20:40] <+William_McAusland> Yes.  As characters go up in rank they often get slight improvements to their traits, or the adventure specific occurrence might mention that a more experienced ruin explorer has seen this before and detect it with ease.
[20:40] <+William_McAusland> Holy, only 15 minutes left?
[20:41] <+William_McAusland> That went quick! DOne
[20:41] <~Dan> You're welcome to hang out and discuss the game as long as you like, William. :)O
[20:41] <+William_McAusland> Will need more scotch. Done
[20:41] <~Dan> But what I meant was, does it matter how well a character does in a given roll, or is a roll just pass/fail?
[20:42] <~Dan> Like, if you need to roll 65 or below, does it matter if you roll 20 or 64?
[20:43] <+William_McAusland> I see. It’s usually pass or fail for physical things. Lying and negotiating are another matter. A PC might be lying and the listener not  be convinced or coaxed into whatever the PC was trying to achieve, yet no t be caught in the lie.
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[20:44] * ~Dan nods
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[20:44] <~Dan> Now, I see that armor makes characters harder to hit. Would it be possible to use armor for damage reduction instead?
[20:45] <~Dan> (Howdy, Aeolius!)
[20:46] <+William_McAusland> Critical hits or fumbles matter if you roll high or really low. On any attack, a  d100 roll resulting in a natural 95-99 is always a miss with a 00 being a fumble, while a 02-05 is a hit, but a 01 a critical hit.
[20:47] <+William_McAusland> Armor reducing the damage is a popular idea, although in the main book we only have force fields reducing damage.
[20:47] <~Dan> How hard would it be to do that conversion?
[20:48] <+William_McAusland> Sounds like an optional rule sets for damage reduction is in order, however… by popular demand.  Done
[20:48] <~Dan> Cool. :)
[20:48] <+William_McAusland> Designing a table showing armor worn and damage reduction is all it would take.
[20:49] <~Dan> How would you describe the extent of your bestiary? I've read it said that it appears deceptively small, but that you include a lot of variations on each creature. Any thoughts?
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[20:51] <+William_McAusland> Hmmm, yeah, it has 104 creatures in the Hub Rules alone, but when you consider that some could have mutations or even implants… they get kind of freaky. We are always adding new creatures to our Society of Excavators member’s area and started offering some free ones up at drivethru and rpgnow …
[20:52] <~Dan> Really? That's good to know.
[20:52] <+William_McAusland> I love monsters. I think that’s how I got into illustrating and gaming in the first place.
[20:53] <~Dan> Me too. I got the AD&D1e Monster Manual before I knew it was for a game. :)
[20:53] <~Dan> So as I said, you're welcome to hang out and continue the discussion as long as you like (or as long as I can stay up. :) )
[20:54] <~Dan> That said, is there anything we haven't covered that you'd like to mention?
[20:54] <+William_McAusland> I love monsters. I think that’s how I got into illustrating and gaming in the first place. You can get the Sickle foot here  (Link: http://www.rpgnow.com/product/112099/Sickle-Foot%3A-Creatures-of-the-Apocalypse-1?term=sickle+foot)http://www.rpgnow.com/product/112099/Sickle-Foot%3A-Creatures-of-the-Apocalypse-1?term=sickle+foot
[20:54] <+William_McAusland> and the nasty Red harvester here (Link: http://www.rpgnow.com/product/113406/Red-Harvester%3A-Creatures-of-the-Apocalypse-2?term=red+harvester.)http://www.rpgnow.com/product/113406/Red-Harvester%3A-Creatures-of-the-Apocalypse-2?term=red+harvester. Both are free PDFs
[20:55] <+William_McAusland> I’d like to mention Joseph Goodman of Goodman Games if I might?
[20:55] <~Dan> Absolutely!
[20:56] <+William_McAusland> For years, even while working on The Mutant Epoch, I was a freelance illustrator and about half my jobs were fantasy work, including stuff for Fantasy Flight Games and Wizards of the Coast… which are also great companies….
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[20:57] <~Dan> (Howdy, Squide!)
[20:58] <&Le_Squide> (Hey Dan! Q&A?)
[20:58] <+William_McAusland> Anyway, I did a ton of inks, and cover images for Goodman Games’ Dungeon Crawl Classics line and other source books, mostly 3.0 stuff. Anyhow, I learned a heck of a lot from my involvement in the books, and Joseph was very generous in his advice when I was starting up Outland Arts. (Link: http://www.outlandarts.com/)http://www.outlandarts.com/
[20:59] <~Dan> (Yup! Mutant Epoch!)
[21:00] <~Dan> Very cool. Perhaps I should have him come by for a Q&A of his own...
[21:00] <+William_McAusland> Joseph was the best client I ever had and still do some work with him on his DCC RPG. The Mutant Epoch may never have been half as successful without his advice.  Done
[21:00] <+William_McAusland> Yeah, he is very busy, but super approachable!
[21:00] <~Dan> Can you stick around for a bit, or do you need to head out, William?
[21:00] <+William_McAusland> done
[21:01] <+William_McAusland> I just need to check on the kids for a sec and then will be back in 2 minutes and can chat on... sure!
[21:01] <~Dan> Okay, cool. :)  I need to step away for a couple of minutes, myself. brb!
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[21:03] <&Le_Squide> I'm sorry I missed the Q&A!
[21:04] <+fantomx11> is the Q&A over?
[21:04] <+William_McAusland> Back again. Hi Le_Squide!
[21:05] <&Le_Squide> Heya!
[21:05] <+William_McAusland> Now that I have the hang of this... and your show calender.. think I might join in on upcoming shows, too!
[21:06] <&Le_Squide> Awesome!
[21:06] <&Le_Squide> The Q&As can be great here.
[21:06] <&Le_Squide> Though now i have to wait for Dan to put this one up so I can read it XD
[21:08] <+William_McAusland> Dan, you mentioned if there was anything else I wanted to mention. Yes, we just created a new forum with full public access and invite everybody to stop by. There is a lot of great gaming and Post apocalyptic discussion there, or will be, once we repopulate it. We moved it forma private members only forum. (Link: http://mutantepochforum.boards.net/)http://mutantepochforum.boards.net/
[21:09] <+William_McAusland> Le_Squide, did you have any questions regarding the Mutant Epoch?
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[21:10] <~Dan> Le_Squide: William was kind enough to agree to hang out longer, if there's anything you'd like to know.
[21:10] <~Dan> fantomx11: The "official" Q&A is over.
[21:10] <&Le_Squide> We'll, I'm a big fan of the genre, and so have a pile of post-apoc games. Anything particularly neat, unique, or that you're extra-proud of for Mutant Epoch?
[21:11] <~Dan> (I'll include this bit in the log.)
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[21:13] <+William_McAusland> Cool. Welp, as arrogant and pie-in-the-sky as it sounds, I want to make The Mutant Epoch the premier, most well supported post-apocalyptic RPG and milieu out there.
[21:13] <+William_McAusland> What I mean is, to make it the most well supported PA game and setting. I know it will take time… but this is now my full time career and I have a lot of excellent freelancers and volunteers in the ranks to help.
[21:14] <~Dan> I admire your ambition! :)
[21:15] <&Le_Squide> Most PA games I know are toolkits or one-offs; interesting to hear that!
[21:15] <+William_McAusland> I love Gamma World, Mutant  Future, Darwin’s World and all the rest, but had to express my own vision of a post-apocalyptic world of adventure.
[21:15] <~Dan> Any plans for PC robots?
[21:16] <+William_McAusland> Yes. In the Expansion Rules,  ( in progress) you can play self aware robots and androids, as well as digital beings, Grafters, Abominations, and Parasites. Gross
[21:17] <~Dan> What are Grafters, Abominations, and Parasites? (Oh, my!)
[21:18] <+William_McAusland> We are releasing a massive 412 page book in the next few months called The Crossroads Region Gazetteer. After that we are onto the Plantoids book, where player character plants are revealed. There has been a massive call for plant characters!
[21:18] <~Dan> Plants are a growing fad.
[21:20] <+William_McAusland> Grafters are basically humanoids which have the parts of other beings, including some cybernetic implants, attached to their bodies. They can, during game play, endure surgery to have replacement parts sewn on. Their bodies contain agents which allows their body to not reject donor organs.
[21:21] <+William_McAusland> Abominations are disgusting, shambling mounds of flesh and organs, with some human DNA. They are kinda walking blobs and a sort of extreme mutant.
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[21:22] <~Dan> Freaky.
[21:24] <+William_McAusland> Parasites are small, baby or child sized mutant humanoids that have their own mutations list and have evolved (or been engineered) to latch onto a host human body and become one with it organically as opposed to mechanically
[21:25] <+William_McAusland> Think Master-Blaster from Beyond Thunderdome, but the parasite is  partially growing into the back or belly of the host… which is also rolled up and is a sort of NPC with it’s mind totally in the control of the parasite. These entitles might make for excellent villains rather than PCs, but … are offered as players characters.
[21:25] <+William_McAusland> DOne
[21:25] <~Dan> There's a character like that in the Wild Cards series.
[21:26] <+William_McAusland> Oh? Got a link to share?
[21:26] <&Le_Squide> Very cool stuff! Are you being carried by any distributors yet?
[21:26] <&Le_Squide> Or is just POD/direct order stuff?
[21:26] <&Le_Squide> (I like ordering through my FLGS when I can)
[21:26] <~Dan> No... I'd probably have to find it via Wiki.
[21:27] <+William_McAusland> Yes, we are carried by Alliance and others, too!
[21:27] <~Dan> Ah, here we g: (Link: http://en.wikipedia.org/wiki/List_of_Wild_Cards_characters#Ti_Malice)http://en.wikipedia.org/wiki/List_of_Wild_Cards_characters#Ti_Malice
[21:27] <+William_McAusland> Just ask for the game at you FLGS and they can order our whole line.
[21:27] <~Dan> That's the one, William.
[21:28] <&Le_Squide> Neat! Anything you'd suggest for starting out past the corebook?
[21:29] <+William_McAusland> Yikes, that's perfectly gross. Thanks for the link!
[21:30] <~Dan> Certainly! And yes, very disturbing.
[21:31] <+William_McAusland> Hi Le_Squide, Past the corebook? Hmmm, probably our latest adventure called Beyond Red Crater. You can get a heap of free stuff in our OSE members area too. Contact me after and I’ll send you a free PDF of our hub rules tonight and the Beyond Red Crater adventure
[21:32] <+William_McAusland> Beyond Red Crater cove shown here: (Link: http://www.outlandarts.com/beyondredcrater.htm)http://www.outlandarts.com/beyondredcrater.htm
[21:32] <+William_McAusland> Done
[21:32] <&Le_Squide> Awesome!
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[21:34] <~Dan> Wow, that's really cool of you, William! :)
[21:34] <~Dan> Oh, by the way: I should mention that, like all game authors, you are always welcome to stop by here and talk about your products.
[21:35] <+William_McAusland> Oh, I mean SOE area, not OSE area! Society of Excavators area is a member’s only, password protected area of our site with tons of free content. It’s free to anybody who buys the Mutant Epoch hub rules in PDF or Print.
[21:35] <~Dan> You just have the floor to yourself during a Q&A.
[21:35] <+William_McAusland> Your welcome, gents, I can get you the PDFs via RPGnow.
[21:36] <+William_McAusland> Hey, Le_Squide, you got dice handy?
[21:36] <~Dan> Of course he does. ;)
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[21:36] <&Le_Squide> Yup!
[21:36] <~Dan> Welcome to #rpgnet, The_Lady!
[21:37] <+William_McAusland> Roll d100 and lets see what sort of character you are.
[21:37] <&Le_Squide> She's a dieroller, Dan XD
[21:37] <&Le_Squide> !roll 1d100
[21:37] <+The_Lady> Le_Squide invokes the Lady...
[21:37] <+The_Lady> 39
[21:37] <+The_Lady> Rolled 39 on 1d100
[21:37] <~Dan> Oh. Heh.
[21:37] <+William_McAusland> Infiltration bioreplicant! Now roll d100 again for pre-game caste...
[21:38] <&Le_Squide> :O
[21:38] <&Le_Squide> !roll 1d100
[21:38] <+The_Lady> Le_Squide invokes the Lady...
[21:38] <+The_Lady> 42
[21:38] <+The_Lady> Rolled 42 on 1d100
[21:39] <+William_McAusland> Oh... you wuz a raider before all this started...
[21:40] <+William_McAusland> Lets try a beastial human somebody... anybody...
[21:40] <+William_McAusland> Roll d100
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[21:40] <+J_Arcane> Le_Squide: You know there's a die roller already built into the server. XD
[21:40] <&Le_Squide> !roll 1d100
[21:40] <+The_Lady> Le_Squide invokes the Lady...
[21:40] <+The_Lady> 58
[21:40] <+The_Lady> Rolled 58 on 1d100
[21:40] <+J_Arcane> #roll 1d100
[21:40] *** -RPGServ@#rpgnet- <Roll for J_Arcane [1d100]: 87>
[21:41] <&Le_Squide> J: The_Lady has a better rand function.
[21:41] <+William_McAusland> roll 58 was a half human half domestic dog   roll 87 was a half human, half raccoon!
[21:41] <+William_McAusland> Roll d100 for your pre-game castes if you want... unless you have questions
[21:43] <&Le_Squide> What's an Infiltration Bioreplicant?
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[21:44] <+FaerieGodfather> Le_Squide: Besides the newest thing I want for Christmas?
[21:47] <+William_McAusland> An infiltration bioreplicant appears to be a normal human, but is surprisingly strong, quick and intelligent, and often starts game play with a pre-game caste as an assassin elite soldier or mercenary. They can blend into human settlements much easier than a hulking battle replicant.
[21:47] <&Le_Squide> Ah! So an obvious application as a Raider
[21:48] <+William_McAusland> I think for Christmas you might want a pleasure bioreplicant... that's what I'd want.
[21:48] <~Dan> Priss!
[21:48] <+etaoinshrdlu> Do I remember wrong or was there some mention earlier about mental mutants ?
[21:49] <+etaoinshrdlu> s/about/of/
[21:49] * +etaoinshrdlu clearly can't english at almost 5am
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[21:52] <+Ximni> etaoinshrdlu: why are you trying to english at almost 5am?
[21:52] <+etaoinshrdlu> Because if I asked the question in slovene, it would not have been understood ?
[21:53] <+Ximni> are you sure about that?
[21:54] <+etaoinshrdlu> Pretty sure.
[21:54] <~Dan> Still there, William_McAusland?
[21:55] <+William_McAusland> yep, still here. Just had somebody drop stuff off!
[21:55] <~Dan> Ah. Cool. :)
[21:56] <~Dan> I'll be logging off for the evening in a few minutes, but I'd like to thank you again for coming by!
[21:56] <+William_McAusland> Mental mutants? Yes, Ghost mutants, but they can also have internal, non-visible mutations like a reserve mind or heart, or electrical charge, etc.
[21:56] <~Dan> I do hope you'll feel free to hang out here whenever you like. :)
[21:57] <+William_McAusland> Thanks Dan, I really enjoyed this!
[21:57] <~Dan> Good! Perhaps you'll like to do another when your next book comes out?
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[21:57] <+William_McAusland> Have you ever been interviewed here about your gaming career?
[21:58] <~Dan> Me? No. I'm afraid that would be a fairly boring interview. :)
[21:58] <+etaoinshrdlu> Dan: being boring is my job :P
[21:58] <+Melum> eta is Boring Man
[21:59] <+etaoinshrdlu> William_McAusland: So. Do I remember wrong or was there a mention of mental mutants ?
[21:59] <+William_McAusland> I bet a lot of people would like to hear about your gaming experiences? You mentioned a few things already tonight.
[22:00] <+etaoinshrdlu> (I'm not feeling too well, so I wasn't following entirely.)
[22:00] <~Dan> Well, I'd certainly be willing. :)
[22:00] <+William_McAusland> Mental mutants? As in retarded? Oh yes? Or did you mean Ghost mutants?
[22:01] <~Dan> Oh, by the way, William -- are you free during the day?
[22:01] <+etaoinshrdlu> I'm ... not entirely sure. xD
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[22:01] <~Dan> Howdy, brainglitch!
[22:01] <+etaoinshrdlu> brainglitch, eh ?
[22:02] <~Dan> That's sort of ironic. :)
[22:02] * +etaoinshrdlu has a brainglitch
[22:02] <+brainglitch> supppp
[22:02] <+William_McAusland> I started gaming in the 1980s with red box D&D... but... anyone ever hear of Dungeon Dwellers? I played The Caverns of Doom and  suddenly got it! Been hooked ever since
[22:03] <~Dan> I don't think I've heard of that one, William.
[22:03] <+William_McAusland> Yes, Dan, I am often driving kids around but normally work in the studio all day.. and late into most nights.
[22:03] <~Dan> I ask because if you come by during the day, you'll catch a bunch of different people who might be interested in Mutant Epoch.
[22:05] <+William_McAusland> Dungeon Dwellers were a line of 28mm fantasy lead figures. They are totally old school and I still have a massive collection of figs. When I am not gaming,  as far as hobby time goes, I am often painting fantasy or historical miniatures.
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[22:05] <+William_McAusland> I'll check out the day time crowd for sure!
[22:05] <~Dan> Cool!
[22:06] <+William_McAusland> (Link: http://boardgamegeek.com/boardgame/14545/caverns-of-doom)http://boardgamegeek.com/boardgame/14545/caverns-of-doom
[22:06] <~Dan> And howdy, Sharpe! Meet William_McAusland, author of Mutant Epoch. :)
[22:06] <+Sharpe> Greetings, Mr. McAusland! I've heard nothing but good about Mutant Epoch!
[22:06] <+William_McAusland> Sharpe? Major Sharpe of the 95th rifles? I say
[22:06] <~Dan> Sharpe here showed up for the GURPS Q&
[22:06] <~Dan> oops
[22:06] <~Dan> the GURPS Q&A and decided to stick around. :)
[22:07] <+fantomx11> (Link: http://imgur.com/PCFaFiI)http://imgur.com/PCFaFiI
[22:07] <~Dan> He'll be joining me for Swords of Cydoria, a sword-and-planet game using Basic Roleplaying.
[22:07] <+Sharpe> Well, I'm actually Sean Bean, yes.
[22:07] <+William_McAusland> I've seen his name on here. Been lurking to see how this all works. Hello Sharpe!
[22:08] <+Sharpe> :)
[22:09] <~Dan> Speaking of mutants, Sharpe will be playing one. Sort of. :)
[22:09] <+Sharpe> Well, I'm glad you're still here, Mr. McAusland. I was hoping I'd make it back for at least some of the Q&A
[22:09] <+William_McAusland> Iv'e been watching the Sharpe series on youtube.. and doing some tabletop historical wargaming too, Napoleonics and ancients mostly in 1/72nd scale. love it!
[22:09] <+Sharpe> My name *is8 actually Richard Sharpe.
[22:09] <+Sharpe> Not joking.
[22:09] <+Sharpe> XD
[22:10] <+Sharpe> My parents never read any of the books.
[22:10] <+William_McAusland> Very, very cool.
[22:10] <+Sharpe> However, they did get me Sharpe's Rifles.
[22:10] <+Sharpe> It was a good read. I've also seen the series.
[22:10] <+brainglitch> i held a Sharpe's rifle the other week
[22:10] <+brainglitch> it was pretty awesome
[22:10] <+Sharpe> Personally, my rifle is an AR-15. :)
[22:10] <~Dan> I need to log off for the night. Thanks again, William! I hope to see you around here. :)
[22:11] <+Sharpe> Rock River Arms. :)
[22:11] <+William_McAusland> I confess, my company, Outland Arts, is based on my last name, McAusland, which is supposed to mean Son of the Outlander
[22:11] <+Sharpe> Nooo, bye Dan
[22:11] <+brainglitch> nice. i work at a gunshop so i see plenty of those
[22:11] <+Sharpe> Cool.
[22:11] <~Dan> Have a good one, folks!
[22:11] <+Sharpe> Later, Dan!
[22:11] <+brainglitch> peace out daniel san
[22:11] <+William_McAusland> Good night Dan!

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