[19:10] <+Brian> Hi I'm Brian M. Sammons
[19:10] * +TomLynch isn't going first
[19:10] <+Brian> want more?
[19:10] <+Jeffrey_Thomas> YESSS
[19:10] <+TomLynch> Hiiiiiii Briaaannnnn
Thursday, December 13, 2012
Tuesday, December 11, 2012
[Q&A] Andy Klosky (Cold Steel Wardens)
[19:00] <+APKlosky> So, I'm Andy. I grew up outside of Pittsburgh, but now live just north of Dayton. I teach high school English by day, but design and edit tabletop games by night.
[19:01] <+APKlosky> I just founded Blackfall Press, LLC this year in the hopes to publish "Cold Steel Wardens", which is currently being Kickstarted
[19:01] <+APKlosky> I just founded Blackfall Press, LLC this year in the hopes to publish "Cold Steel Wardens", which is currently being Kickstarted
Monday, December 10, 2012
[Q&A] Jeffrey Thomas & Mike Tresca (Punktown) Q&A Log
[19:09] <+Jeffrey_Thomas> I'm Jeffrey Thomas, a writer of science fiction and horror books, often set in my universe of Punktown. These Punktown works are the basis for a new role-playing game in the works at Miskatonic River Press...if our Kickstarter proves successful. (done)
Thursday, December 6, 2012
[Q&A] Riccardo Giuliani (Project HOPE)
[19:01] <+RiccardoGiuliani> my name is Riccardo, I'm 36 years old and I'm a computer programmer
[19:02] <+RiccardoGiuliani> I'm from Fermo, Italy (a small village in the east coast)
[19:03] <+RiccardoGiuliani> and Project HOPE is my first RPG as author
[19:04] <+RiccardoGiuliani> I'm the writer and the rules guru (my friends call me that way, in order to leave me the worst part of the job)
[19:02] <+RiccardoGiuliani> I'm from Fermo, Italy (a small village in the east coast)
[19:03] <+RiccardoGiuliani> and Project HOPE is my first RPG as author
[19:04] <+RiccardoGiuliani> I'm the writer and the rules guru (my friends call me that way, in order to leave me the worst part of the job)
Monday, December 3, 2012
[Q&A] Mischa L Thomas (Cold & Dark)
[19:05] <+Mischa> I’m Mischa L Thomas, 31 years old living in Gothenburg Sweden. I’ve been doing a lot of things during the years, everything from diving for shells in the Caribbean to studying game design. I’ve written the sci-fi horror game Cold & Dark. It’s heavily influenced by Aliens, Dead Space, StarCraft among other game lines. It has an emphasis on horror. I’m working
[19:06] <~Dan> (cut off at "I'm working")
[19:06] <+Mischa> Im working with Chronicle City
[19:06] <+Mischa> The company founded by Angus, ex Cubicle 7
[19:07] <+Mischa> So just fire away with questions :)
[19:06] <~Dan> (cut off at "I'm working")
[19:06] <+Mischa> Im working with Chronicle City
[19:06] <+Mischa> The company founded by Angus, ex Cubicle 7
[19:07] <+Mischa> So just fire away with questions :)
Thursday, November 29, 2012
[Q&A] John Berry (Heaven's Shadows)
[19:01] <+Gyr|Laptop> Anyways, welcome to John_Berry, writer and designer for Heaven's Shadows.
Tuesday, November 27, 2012
[Q&A] Jonathan M. Thompson (Battlefield Press)
[19:07] <+JonathanMThompson> So, here we go. I am Jonathan M. Thompson, I am the director of Battlefield Press, Inc. based out of Shreveport, Louisiana. We are responsible for such titles as Kaisers Gate, Eldritch Skiers, Sherwood: The Legend of Robin Hood, Gaslight Victorian Fantasy. In the past we also published several d20 based games and our own system called Open Core.
Monday, November 26, 2012
[Q&A] Thom Marrion (Beyond Human)
[19:23] <+Thom> Anyway, I'm Thom Marrion, writer of Beyond Human for Eden Studios. This is going to be teh general powers sourcebook for their Unisystem and pretty much teh first Unisystem book not tied to a particular campaign setting or franchise
Tuesday, November 20, 2012
[Q&A] Alessio Cisbani and Mick Leach (Project HOPE)
[19:06] <+Alessio> ok, I'm Alessio one of the owners of a small Italian publishing company. me and my other associates created Project H.O.P.E. rpg (done)
[Q&A] Ben Monroe (Magic World)
<+BMonroe> So, I'm Ben Monroe, and for the last year-ish, I've been compiling and editing the new game "Magic World" for Chaosium.
<+BMonroe> It's a BRP-based fantasy RPG; at it's core, it is the old Elric! system, and many of the supplements. A bit of RuneQuest III here and there, too
<+BMonroe> (Link: http://www.chaosium.com/article.php?story_id=508)http://www.chaosium.com/article.php?story_id=508 if you're so inclinde
<+BMonroe> inclined, even.
<+BMonroe> It's a BRP-based fantasy RPG; at it's core, it is the old Elric! system, and many of the supplements. A bit of RuneQuest III here and there, too
<+BMonroe> (Link: http://www.chaosium.com/article.php?story_id=508)http://www.chaosium.com/article.php?story_id=508 if you're so inclinde
<+BMonroe> inclined, even.
Monday, November 19, 2012
[Q&A] Tim Dugger (Novus)
[19:03] <+Tim_Dugger> Hi, my name is Tim and I am author-holic, I have, in the past, was the primary author of HARP, author as a number of smaller PDFs for ICE, and of the Rolemaster Classic Combat Companion, and since leaving ICE I have started Firehawk Games, and written Novus, a 2d10 roll-over rpg system that allows for a lot player and GM flexibility and is easy for GMs to tweak to their favorite settings.
Thursday, November 15, 2012
[Q&A] Chris Pramas (Green Ronin)
[19:06] <+Pramas> Hi, everyone. I'm Chris Pramas and I'm the president of Green Ronin Publishing. I got into the game industry almost 20 years ago, originally as a freelance writer. I started Green Ronin in 2000, while I was working at Wizards of the Coast.
Tuesday, November 13, 2012
[Q&A] Raven c.s. McCracken (World of Synnibarr)
05:13 <+RavenMcCracken> alrighty then... Im Raven c.s. Mccracken
the creator of the world's first sci-fi fantasy role playing game, The
World of Synnibarr!
Monday, November 12, 2012
[Q&A] Kyle Simons (Magicians)
[19:18] <+KyleSimons> Sure. Hi everyone, my name is Kyle Simons, I'm 27 years old and am currently a student at Kyunghee University in Seoul, Korea majoring in Korean education. I've designed, written and recently launched a kickstarter for my tabletop rpg, Magicians. Magicians is designed to teach you the Korean language and the setting is basically Harry Potter in Seoul Korea.
[19:19] <+KyleSimons> everyone plays characters that are students at a school for magic and instead of western tropes like vampires and werewolves I draw my inspiration from Korean culture, mythology, superstitions and urban legends
[19:19] <+KyleSimons> that's pretty much the elevator pitch, I'd love to answer any and all questions anyone might have!
[19:19] <+KyleSimons> everyone plays characters that are students at a school for magic and instead of western tropes like vampires and werewolves I draw my inspiration from Korean culture, mythology, superstitions and urban legends
[19:19] <+KyleSimons> that's pretty much the elevator pitch, I'd love to answer any and all questions anyone might have!
Thursday, November 8, 2012
[Q&A] Rafael Chandler (Scorn: The First Book of Pandemonium)
[19:02] <+RafaelChandler> Hi, everybody! I'm Rafael. I design tabletop RPGs (and I write novels and video games). My latest game, Scorn, is available in PDF-ashcan format, and will be available in print later this year.
Wednesday, November 7, 2012
[Q&A] T. Glenn Bane (Davey Beauchamp's Amazing Pulp Adventures RPG)
[18:34] <+TGlennBane> I am T. Glenn Bane, the founder and publisher of Scaldcrow Games, Bare Bones Multiverse, the Dark Fantasy of Sundrah and now, "Davey Beauchamp's Amazing Pulp Adventures RPG."
Monday, November 5, 2012
[Q&A] Gareth Ryder-Hanrahan (Doctor Who, the One Ring, Laundry File, Primeval)
[19:08] <+Mytholder> I'm Gareth Hanrahan, a writer and game designer based in Ireland. I'm the line manager for Doctor Who, The Laundry Files & Primeval at Cubicle 7, and I'm also part of the One Ring team there. I've also written material for other games companies, like the most recent editions of Traveller and Paranoia for Mongoose, and lots of adventures for Pelgrane Press.
Thursday, November 1, 2012
[Q&A] Kenneth Hite (Night's Black Agents)
[19:08] <+kennethhite> Hi, all! Thanks for dialing up, or whatever -- I'm Kenneth Hite, and I'm a full-time writer, mostly in the tabletop RPG field. My most recent books include TRAIL OF CTHULHU, DAY AFTER RAGNAROK, GURPS HORROR, and the newest and shiniest of them all, my vampire spy thriller NIGHT'S BLACK AGENTS. (done)
Wednesday, October 31, 2012
[Q&A] Dave Silva (Fractured Kingdom)
[20:00] <+Dave_Silva> Hello, I am Dave Silva,game designer and writer of Fractured Kingdom, a game of mysticism and conspiracy in the dark future.
Monday, October 29, 2012
[Q&A] Rob Wieland (Shadowrun, Star Wars Saga, 7th Sea, the Bridge)
[19:06] <+RobWieland> My name is Rob Wieland. I'm an author, freelance game designer and professional nerd.
[19:06] <+RobWieland> I've worked on several games and gamelines over the past 15 years.
[19:07] <+RobWieland> Some of the big names include Shadowrun, Star Wars Saga Edition and 7th Sea, aka Swashbuckling Adventures.
[19:06] <+RobWieland> I've worked on several games and gamelines over the past 15 years.
[19:07] <+RobWieland> Some of the big names include Shadowrun, Star Wars Saga Edition and 7th Sea, aka Swashbuckling Adventures.
Thursday, October 25, 2012
[Q&A] Jeff Talanian (Astonishing Swordsmen & Sorcerers of Hyperborea)
[19:06] <+JeffTalanian> Hi, my name is Jeff Talanian, and I'm the author of a brand new pen-and-paper RPG called Astonishing Swordsmen & Sorcerers of Hyperborea, a role-playing game of swords, sorcery, and weird fantasy, rooted in the traditions of Gary Gygax, yet more focused on the fantastic fication of authors such as Robert E. Howard, H.P. Lovecraft, and C.A. Smith. (done)
Tuesday, October 23, 2012
[Q&A] Robin D. Laws (Hillfolk)
[19:05] <+RobinDLaws> Hey everybody, I'm writer and game designer Robin D. Laws. You may know me from such fiction projects as Blood of the City and New Tales of the Yellow Sign. Or from games such as Feng Shui, HeroQuest, GUMSHOE and now Hillfolk, currently being Kickstarted in a browser tab near you. You can also catch me on my new podcast, Ken and Robin Talk About Stuff. (done)
Monday, October 22, 2012
[Q&A] Shane Ivey (Arc Dream)
[18:59] <~Dan> When you're ready, please introduce yourself and your company/products. :)
[19:00] <+Shane_Ivey> Sure. My name is Shane Ivey and if you elect me president of the United States, I promise a Delta Green role-playing game before my first term is done.
[19:00] <+Shane_Ivey> Sure. My name is Shane Ivey and if you elect me president of the United States, I promise a Delta Green role-playing game before my first term is done.
Thursday, October 18, 2012
[Q&A] Monte Cook (Numenera)
[19:05] <+MonteCook> Hi everyone! I'm Monte Cook. I've been a professional game designer for almost 25 years now, working mainly on rpgs.
[19:05] <+MonteCook> The game I have coming out next year is called Numenera.
[19:05] <+MonteCook> The game I have coming out next year is called Numenera.
Tuesday, October 16, 2012
[Q&A] Margaret Weis & Cam Banks (Margaret Weis Productions)
[19:03] <+Margaret> I'm Margaret Weis, author of a lot of books. I own a game company known as Margaret Weis Productions. We publish the Marvel RPG among many others.
Monday, October 15, 2012
[Q&A] Dan Harms (Cthulhu Mythos Encyclopedia)
[19:04] <+DanHarms> I'm Dan/Daniel Harms. Of immediate interest to RPGnet people, I'm the author of the Cthulhu Mythos Encyclopedia, an editor for The Unspeakable Oath and (past) Worlds of Cthulhu, and a writer of source material and scenarios for the Call of Cthulhu RPG.
Thursday, October 11, 2012
[Q&A] Greg Stolze (Better Angels, Delta Green, Mummy: the Cursed)
[19:00] <+GregStolze> Hi. I'm Greg Stolze and a list of my credits
includes UNKNOWN ARMIES (coauthor), REIGN (author) WILD TALENTS (rules
designer)...
Wednesday, October 10, 2012
[Q&A] RPGPundit (Arrows of Indra, Lords of Olympus)
[20:03] <+RPGPundit> I'm the RPGPundit. If you haven't heard of
me yet, you probably don't spend enough time on RPG forums to really be
here, you must have wandered into this chatroom by accident or
something.
Monday, October 8, 2012
[Q&A] Shane Bauer, Greg Kveberg, and Ken Vinson (Brass & Steel)
[19:06] <+Pamean_Ken> Hi there! I'm Ken Vinson, one of the designers of Brass & Steel: A Game of Steampunk Adventure. I'm an underemployed climate scientist and amateur history geek. Oh, and a gamer.
Thursday, October 4, 2012
[Q&A] Todd Downing & Mark Bruno (Deep7)
[19:06] <+deep7dude> Todd Downing, co-founder of Deep7 Press (formerly just Deep7), publishers of Arrowflight, Red Dwarf and the 1PG beer & pretzels line of games (among others)
Sunday, September 30, 2012
[Q&A] CJ Ruby & Robert Thomson (Exploding Aces)
[19:03] <+Robert> I'm Robert Thomson, co-owner and publisher for 4 Winds Fantasy Gaming
[19:04] <+cj_ruby> I'm Cj and I wrote and designed Exploding Aces with the help and encouragement of Robert, here.
[19:04] <+cj_ruby> I'm Cj and I wrote and designed Exploding Aces with the help and encouragement of Robert, here.
Wednesday, September 26, 2012
[Q&A] Dave Chapman (Doctor Who, Conspiracy X, WILD)
[19:01] <+DaveChapman> Hi, I'm Dave Chapman. I've worked on lots of games for Eden Studios, including Buffy, AFMBE, Ghosts of Albion, Terra Primate and most notably I'm line developer for Conspiracy X 2.0[19:02] <+DaveChapman> I was also system designer and lead writer on Cubicle 7's Doctor Who Adventures in Time and Space
[19:02] <+DaveChapman> and now I'm working on my own project called WILD for my little publishing name Autocratik.
[19:02] <+DaveChapman> and now I'm working on my own project called WILD for my little publishing name Autocratik.
Tuesday, September 25, 2012
[Q&A] Clint Black (Deadlands)
[19:02] <+PEGClint> I am Clint Black, Savage Worlds Brand Manager for Pinnacle Entertainment. Makers of Savage Worlds, of course, Deadlands, Weird Wars, and many other RPG settings.
[19:04] *** Velociengineer_Bill has quit IRC: Disintegrated: Wait no not that button!
[19:05] <~Dan> (Oh, as I mentioned earlier today, please give us a "(done)" when you're ready for the next question. Or the first question, in this case. :) )
[19:05] <+PEGClint> As Brand Manager, I work on the core rules and supplemental books, including helping out with setting books. (done)
[19:04] *** Velociengineer_Bill has quit IRC: Disintegrated: Wait no not that button!
[19:05] <~Dan> (Oh, as I mentioned earlier today, please give us a "(done)" when you're ready for the next question. Or the first question, in this case. :) )
[19:05] <+PEGClint> As Brand Manager, I work on the core rules and supplemental books, including helping out with setting books. (done)
[Q&A] Cakebread & Walton (Clockwork & Chivalry, Airship Pirates, Renaissance)
[19:01:23] <KenWalton> I'm Ken Walton of Cakebread & Walton[19:01:42] <PeterCakebread> And I'm Peter Cakebread of Cakebread & Walton
03[19:02:13] * Omega (~bakflash@MagicStar-44358DDF.dsl.irvnca.pacbell.net) has joined #rpgnet
03[19:02:14] * ChanServ sets mode: +v Omega
[19:02:30] <KenWalton> We produce RPGs including the following - Abney Park's Airship Pirates, Clockwork & Chivalry, and the new Renaissance Deluxe RPG. (done)#
03[19:02:13] * Omega (~bakflash@MagicStar-44358DDF.dsl.irvnca.pacbell.net) has joined #rpgnet
03[19:02:14] * ChanServ sets mode: +v Omega
[19:02:30] <KenWalton> We produce RPGs including the following - Abney Park's Airship Pirates, Clockwork & Chivalry, and the new Renaissance Deluxe RPG. (done)#
Thursday, September 20, 2012
[Q&A] Jeff Combos (Hollow Earth Expedition, DeadFellas)
[19:02] <+jcombos> Hi everyone. I'm Jeff Combos, president of Exile Game Studio and creator of the Hollow Earth Expedition RPG.[19:03] <+jcombos> You may also know me from such Kickstarters as Deadfellas: the zombie mafia card game and the most recent Perils of the Surface World.
[19:04] <+jcombos> But my day job is in the video game industry. I'm a Narrative Producer working for Microsoft Studios--which basically means I get to help craft stories for games and other media.
[19:04] <+jcombos> But my day job is in the video game industry. I'm a Narrative Producer working for Microsoft Studios--which basically means I get to help craft stories for games and other media.
Tuesday, September 18, 2012
[Q&A] Angus Abranson (Chronicle City)
[19:02] <+AngusA> Hi, I'm Angus Abranson and founder of Chronicle City, a new games company I set up after leaving Cubicle 7 at the end of last year.
[Q&A] Benjamin Rogers (Sixcess)
[19:03] <+BenRogers> I'm Ben Rogers. I have been an avid fan of RPGs since I was about 16, back in the Dark Ages of the mid-80s. For a lot of my gaming experience I made up homebrews and finally took the advice of some friends to start developing a gameworld. We brought it to market, then my life crashed and burned (unrelated). Now I'm back with some other cohorts.
Wednesday, September 12, 2012
[Q&A] Jason Vey (Amazing Adventures, Band of Zombies)
[19:04] <+JasonVey> Hi, I'm Jason. I'm a Leo. My turn-ons are...wait, this isn't that kind of chat, is it?
[19:04] <~Dan> Not as far as you know.
[19:04] <~Dan> Not as far as you know.
[Q&A] F. Douglas Wall (Adventures in Oz)
[19:09] <+WizardofOzGuy> Hell everyone! I'm F. Douglas Wall, but you can call me Doug. I'm the designer and publisher of Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road, the first English-language RPG set in the world of L. Frank Baum's Oz tales
Tuesday, September 4, 2012
[Q&A] Chris "Bashman" Rutkowsky (Honor + Intrigue)
[19:04] <+BASHMAN> Hi, my name is Chris Rutkowsky, and I run Basic Action Games. I created the BASH! rpg system and more recently, Honor + Intrigue
[Q&A] Brett Bernstein (Precis Intermedia)
[19:10] <+brettbernstein> Hello all. I run Precis Intermedia and the man behind Active Exploits Diceless, genreDiversion games like HardNova and Ghostories, Treasure Awaits! and Warcosm, as well as the current owner of Shatterzone, MasterBook, Bloodshadows, Two-Fisted Tales, Story Engine, and the upcoming Lords of Olympus.
Thursday, August 30, 2012
[Q&A] Trey Causey (Weird Adventures)
[19:02] <+trey> Great. Hi, I'm Trey. I'm the author of Weird Adventures, which is a "pulp fantasy" setting
[19:02] <+trey> usuable with any game, but sort of geared toward D&D-ish OGL systems
[19:02] <+trey> usuable with any game, but sort of geared toward D&D-ish OGL systems
Wednesday, August 29, 2012
[Q&A] Christian Conkle (Swords of Cydoria)
[19:11] <+Evilschemer> Okay. I'm Christian Conkle. I'm the author of Swords of Cydoria, Lightspeed, and two Dragonball Z sourcebooks. Swords of Cydoria is a monograph for Basic Roleplaying. It's a setting that takes inspiration from swords-and-sorcery, pulp, and science fiction.
[19:11] <+Evilschemer> I've described it as Swords and Blasters, Monsters and Aliens.
[19:11] <+Evilschemer> I've described it as Swords and Blasters, Monsters and Aliens.
Tuesday, August 28, 2012
[Q&A] Matt Forbeck (Brave New World, Magic: the Gathering comic)
[19:03] <+Forbeck> Hi! I'm a longtime freelance game designer and novelist. I used to run Pinnacle Entertainment Group, and I've written games for most of the games in the industry.
Saturday, August 25, 2012
About #rpgnet
Now that the #rpgnet IRC chatroom is getting a lot of new attention, I should probably explain its relationship (or lack thereof) to RPGnet.
Back in the day, #rpgnet was the official chat for RPGnet. In fact, there's still a "legacy" page on RPGnet linking you there. The fact that the applet requires "using Netscape Navigator 4.0 or Microsoft Internet Explorer 4.0 or greater" should give you some idea of how long ago we're talking, here.
When Skotos Tech purchased RPGnet in 2001, they wanted their own browser-based chat room to be the official chat, and the relationship to the IRC room effectively ended. The fact that said browser-based chat is no longer with us, and hasn't been for a very long time, comes as no surprise to me, as in my experience, it was a browser-crashing monstrosity.
In any case, #rpgnet continued to exist, vanishing only temporarily one day when the previous channel owner had been gone long enough for the channel's registration to expire. I happened to sign in that day, found the place unregistered, registered it myself, and the rest is history.
As things stand now, there is no official relationship with RPGnet. We do have at least one regular who has since become a Mod on the RPGnet forums, but that gives him no authority in the chat; likewise, the #rpgnet Ops have no pull on the forums.
In terms of moderation, I would say that #rpgnet is modded at once more and less heavily than are the forums: more, because we lay down fairly strict (but simple) rules on the front end, and less, because we seldom find the need to discipline anyone. The rules are designed to prevent flamewars before they start, and I would say that they've been hugely successful in that regard. They are as follows:
The easiest way to join the chat if you don't have an IRC program is to go to http://tinyurl.com/rpgnetchat. Select your nick, log in, and enjoy!
Related chats include #rpgnet2, which is mostly used for general chat while Q&As are in progress, #rpgnet-politics, in which the aforementioned rules do not apply, and #rpgnet-therapy, wherein chatters can related their real-world problems away from the "noise" of the main chat.
See you there!
Back in the day, #rpgnet was the official chat for RPGnet. In fact, there's still a "legacy" page on RPGnet linking you there. The fact that the applet requires "using Netscape Navigator 4.0 or Microsoft Internet Explorer 4.0 or greater" should give you some idea of how long ago we're talking, here.
When Skotos Tech purchased RPGnet in 2001, they wanted their own browser-based chat room to be the official chat, and the relationship to the IRC room effectively ended. The fact that said browser-based chat is no longer with us, and hasn't been for a very long time, comes as no surprise to me, as in my experience, it was a browser-crashing monstrosity.
In any case, #rpgnet continued to exist, vanishing only temporarily one day when the previous channel owner had been gone long enough for the channel's registration to expire. I happened to sign in that day, found the place unregistered, registered it myself, and the rest is history.
As things stand now, there is no official relationship with RPGnet. We do have at least one regular who has since become a Mod on the RPGnet forums, but that gives him no authority in the chat; likewise, the #rpgnet Ops have no pull on the forums.
In terms of moderation, I would say that #rpgnet is modded at once more and less heavily than are the forums: more, because we lay down fairly strict (but simple) rules on the front end, and less, because we seldom find the need to discipline anyone. The rules are designed to prevent flamewars before they start, and I would say that they've been hugely successful in that regard. They are as follows:
- No pro/con statements about real-world religion. Factual statements are fine, as are discussions of gameworld religions.
- No pro/con statements about real-world politics. Again, factual statements are fine, as are discussions of gameworld politics.
- No flaming. Debate is fine, but if things start getting heated, cool it down, or we'll cool it down for you.
- Keep the language kid-friendly. Anything that would pass muster on U.S. network TV is acceptable.
- If someone is uncomfortable with a topic and asks for it to be dropped, please respect that request. This right should not be abused, however.
The easiest way to join the chat if you don't have an IRC program is to go to http://tinyurl.com/rpgnetchat. Select your nick, log in, and enjoy!
Related chats include #rpgnet2, which is mostly used for general chat while Q&As are in progress, #rpgnet-politics, in which the aforementioned rules do not apply, and #rpgnet-therapy, wherein chatters can related their real-world problems away from the "noise" of the main chat.
See you there!
Thursday, August 23, 2012
[Q&A] Andy Kitkowski (Tenra Bansho Zero)
[19:04] <+Andy_K> Alrighty! Hey all, I'm Andy K. I'm a longtime RPGNetter (1999!), and I finally published my white whale of a Japanese RPG, Tenra Bansho Zero, into English.
Wednesday, August 22, 2012
[Q&A] Chris Birch (Achtung! Cthulhu)
10:02 Modiphius Well I'm chris from Modiphius, we just published the first episode of Achtung! Cthulhu for Call of Cthulhu and Savage Worlds
Tuesday, August 21, 2012
[Q&A] Jamie Chambers (Metamorphosis Alpha, When Shadows Rise)
[19:59] <+Jamie> Hey folks! I'm Jamie Chambers — full-time in the game industry for almost twelve years.[20:00] <+Jamie> Most of my work has been on the RPG side, from self-directed stuff to licensed material in the fantasy, scifi, and horror side of the equation.[20:00] <+Jamie> I've also developed and published board and card games.
[20:01] <+Jamie> I also service as Vice President on the board of directors of GAMA — the Game Manufacturers Association — which is the trade association that supports the hobby games industry. It's an elected, volunteer position and I've been serving for five years.
[20:01] <+Jamie> I also service as Vice President on the board of directors of GAMA — the Game Manufacturers Association — which is the trade association that supports the hobby games industry. It's an elected, volunteer position and I've been serving for five years.
[Q&A] Clash Bowley (Flying Mice Games)
[20:10] <+flyingmice>
Hi all! I'm clash bowley, dasigner, writer, illustrator, publisher and
chief cool and bottle washer for Flying Mice Games.
Monday, August 20, 2012
[Q&A] Jason Durall (Basic Roleplaying, Interplanetary)
[19:01] <+JasonDurall> I'm a 40ish game designer originally from the Pacific Northwest now living in the middle of Texas
Sunday, August 19, 2012
[Q&A] Lawrence Whitaker (RuneQuest 6e)
[19:14] <~Dan> Okay, guys! I'll now be turning the floor over to
Lawrence "Loz" Whitaker, co-author of RuneQuest 6e.
Lawrence "Loz" Whitaker, co-author of RuneQuest 6e.
[Q&A] Toph Marshall and Brad Murray (VSCA -- Diaspora, Deluge, Hollowpoint)
[19:59] <+VSCA-Brad> Well I'll set us up, I guess! Toph and I are the authors of Hollowpoint, a triple-ENnie nominee this year. It's a one-shot action game based on _100 Bullets_. We also worked with our close friends, Bryon Kerr and Tim Dyke on Diaspora, which is probably already pretty well known.
[Q&A] Eloy Lasanta (Third Eye Games)
[21:02] <+Eloy-3EG> I'm Eloy, from Third Eye Games[21:02] <+Eloy-3EG> we make Apocalypse Prevention, Inc., Wu Xing: The
Ninja Crusade, Part-Time Gods and Mermaid Adventures
Ninja Crusade, Part-Time Gods and Mermaid Adventures
[Q&A] Chris Griesinger (Reclamation)
[19:02] <+CGriesinger> my name is Chris Griesinger. Reclamation is an RPG that I have been working on for (how embarrassing) about 7 years.
[Q&A] Simon J. Berman (Unhallowed Metropolis Revised)
[20:03] <+SimonJBerman> I'm Simon Berman and I'm one of the core writers and project managers of Unhallowed Metropolis, Revised.
Thursday, August 16, 2012
[Q&A] Tim Kirk (Hearts & Souls, High Valor, etc.)
[19:00] <+Tim_Kirk> I'm Tim Kirk, of Silverlion Studious, who works in cooperation with Better Mousetrap Games. I write and produce the games myself. They help me sell them. I've designed two games so far completely my own
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[19:01] <+Tim_Kirk> Hearts & Souls, a rather unique superhero game, and High Valor, a dark ages fantasy rpg. I also have written bits for Cartoon Action Hour, and the setting of Tribes of Mother Knight.
[19:01] <+Tim_Kirk> Night..not Knight..,.weee.
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[19:01] <+Tim_Kirk> Hearts & Souls, a rather unique superhero game, and High Valor, a dark ages fantasy rpg. I also have written bits for Cartoon Action Hour, and the setting of Tribes of Mother Knight.
[19:01] <+Tim_Kirk> Night..not Knight..,.weee.
[Q&A] James Edward Raggi IV (Lamentations of the Flame Princess)
[20:08] <+JimLotFP> I'm Jim, an American living in Finland, and I run Lamentations of the Flame Princess which is all about taking traditional old school gaming and twisting it into new and wonderful and terrible things.
[Q&A] John Berry (Hulks & Horrors)
[18:01] <+John_Berry> I'm John_Berry and I'm the author/designer of Hulks and Horrors.
[18:01] <+John_Berry> It's a pulp/gonzo SF/space opera game of space exploration and dungeon crawling, inspired by classic D&D.
[18:01] <+John_Berry> It's a pulp/gonzo SF/space opera game of space exploration and dungeon crawling, inspired by classic D&D.
Wednesday, August 15, 2012
Q&A formatting (or lack thereof)...
Just a quick note: I've been asked to format and clean up the Q&A chatlogs when I post them. While I agree that this would make them much more legibile, the fact is that between reading games, reviewing games, playing games, and holding Q&A sessions, I simply don't have the time to add yet another task related to this hobby.
If someone would like to volunteer to do the formatting for me, however, that would be great! :)
If someone would like to volunteer to do the formatting for me, however, that would be great! :)
Monday, August 13, 2012
[Q&A] Nathaniel Torson (Dr. Who RPG)
[18:59] <~Dan> This is Nathaniel Torson, one of the authors of the Dr. Who RPG.
[19:00] <~Dan> He's here to talk a bit about that game, and, more
specifically, about the forthcoming supplement.
[19:00] <~Dan> Nathaniel, the floor is yours!
[19:01] <+Pertwee> As Dan said, I'm mainly here to answer questions
about the forthcoming Time Traveller's Companion, but if you have
questions about the core game, we can talk some about that as well.
[19:00] <~Dan> He's here to talk a bit about that game, and, more
specifically, about the forthcoming supplement.
[19:00] <~Dan> Nathaniel, the floor is yours!
[19:01] <+Pertwee> As Dan said, I'm mainly here to answer questions
about the forthcoming Time Traveller's Companion, but if you have
questions about the core game, we can talk some about that as well.
Birth of a GMshoe
Based on popular demand, I am, indeed, starting my very own blog, if for no other reason than that I've been asked to post the logs from my #rpgnet Q&A series. I figure I'll also re-post my reviews here, and maybe just some random thoughts.
For now, I should probably explain where the whole "Hardboiled GMshoe" thing came from.
It's not a very elaborate or entertaining story, really. I'd been reviewing at RPGnet for quite a while when I was asked to review Mean Streets by Deep7 Games. Since it's a film noir game, just for a goof, I decided to write it with a film noir intro. I had so much fun doing it that I used the same schtick for my Buffy the Vampire Slayer RPG review. From there, it was pretty much off to the races.
I'm not sure when I came up with the name "Hardboiled GMshoe" to refer to my reviewing persona.
I can, however, say that one of my proudest moments was being at GenCon and, while in the process of introducing myself, having someone rush up and say excitedly, "You're name's Davenport! You review games!!"
For now, I should probably explain where the whole "Hardboiled GMshoe" thing came from.
It's not a very elaborate or entertaining story, really. I'd been reviewing at RPGnet for quite a while when I was asked to review Mean Streets by Deep7 Games. Since it's a film noir game, just for a goof, I decided to write it with a film noir intro. I had so much fun doing it that I used the same schtick for my Buffy the Vampire Slayer RPG review. From there, it was pretty much off to the races.
I'm not sure when I came up with the name "Hardboiled GMshoe" to refer to my reviewing persona.
I can, however, say that one of my proudest moments was being at GenCon and, while in the process of introducing myself, having someone rush up and say excitedly, "You're name's Davenport! You review games!!"