[20:10] <+flyingmice>
Hi all! I'm clash bowley, dasigner, writer, illustrator, publisher and
chief cool and bottle washer for Flying Mice Games.
[20:12] <+Silverlion>
Hi Clash!
[20:12] <+flyingmice>
Over the past decade, I've designed a lot of games - StarCluster 1,
2, and 3; Cold Space, Commonwealth Space, and FTL Now; The Tools of
Ignorance; Blood Games and Blooe Gmaes II; Outremer, On Her Majesty's
Arcane Service;
[20:13] <+Omega>
hi Silverlion
[20:13] <+Drakkar>
i've heard of the last one!~
[20:13] <+Silverlion>
Why do you have such dedication to Science Fiction?
[20:14] <+flyingmice>
Sweet Chariot 1 and 2; and the seven In Harm's Way games - Napoleonic
Naval, Dragons!, Aces In Spades, Aces And Angels, Wild Blue, Pigboats,
and In Harm's Way: StarCluster.
[20:14] <+flyingmice>
Ha! Ge=reat, Drakkar!
[20:15] <+flyingmice>
I've loved SF since I was a child - my dad was a big fan - and have
never lost my love.
[20:15] * +Bedrockbrendan
(Mibbit@MagicStar-4019B72D. bstnma.fios.verizon.net) Quit (Disintegrated:
http://www.mibbit.com ajax IRC Client)
[20:15] <+Drakkar>
(it was also amazing)
[20:15] <+flyingmice>
And there are a lot of variations you can do with SF.
[20:16] <+Silverlion>
Indeed.
[20:16] <+Silverlion>
So why two versions of Starcluster? (IHW: SC, and SC3)?
[20:17] <+flyingmice>
All the In Harm's Way games are military games, and IHW: StarCluster
covers the military side of the setting, while StarCluster 3 covers
the civilian side.
[20:17] <+Crazy-Cabal>
Oh man, the new Hawkeye series is great.
[20:17] <+Crazy-Cabal>
Fraction and aja are at it again
[20:17] <+flyingmice>
They are different games, but completely inter-operable.
[20:18] <+Silverlion>
*nods*
[20:18] <+Crazy-Cabal>
Tech>I'm quite familiar with IK stuff
[20:18] <+Crazy-Cabal>
what's up?
[20:19] <+Silverlion>
CC: Chat with CLash of Flyingmice games. :D
[20:19] <+flyingmice>
Any other questions?
[20:20] <~Dan>
Working on anything new? :)
[20:21] <+flyingmice>
Yes - I just released In Harm's Way: Pigboats last week. I also have
Volant - Kingdoms of Air and Stone in Alpha playtest.
[20:21] <~Dan>
What are those about?
[20:21] * +NiTessine
(~jukka.sar@MagicStar- 7AEA3952.dhcp.inet.fi) Quit (Ping timeout)
[20:22] <+flyingmice>
IHW: Pigboats is a game aboout American Submariners in WWII.
[20:22] <+flyingmice>
Volant is about a world with floating islands, where men ride giant
birds and sly floating stone ships, while monsters prowl over the surface.
[20:23] <+flyingmice>
men should be humans.
[20:23] <~Dan>
Nice. :)
[20:23] <+Silverlion>
and has alchemy..
[20:23] <+Silverlion>
Tell them about alchemy
[20:23] <~Dan>
And sly should be sail? :)
[20:24] <+flyingmice>
Yes - the magic is entirely in the setting, not in people. Alchemy uses
the magic inherent i the plants and animals.
[20:24] <+flyingmice>
Sly should be fly. :D
[20:24] <~Dan>
Ah.
[20:25] <~Dan>
I thought the ships just might be sneaky and clever.
[20:25] <+flyingmice>
Alchemists can combine various plant and animal extracts to produce
potions of many types.
[20:26] <+flyingmice>
Like many of these games, the group creates a company to define what
they want to do.
[20:27] <+flyingmice>
For example, they might create a Knightly Order of Avian Knights.
[20:27] <+flyingmice>
Or a company that finds rare and expensive alchenical ingredients.
[20:27] <+Silverlion>
I want the rules but think I'll hack it for magic.
[20:28] <+Silverlion>
So I can run my one Gryphon game
[20:28] <+flyingmice>
I wish the ships were sneaky and clever.
[20:28] <~Dan>
What's the tech level?
[20:28] <+flyingmice>
Yes, you could, Tim! The monsters can be created by the group.
[20:28] <+Silverlion>
Indeed.
[20:29] <+flyingmice>
Late medieval, early Renaissance, Dan.
[20:29] <~Dan>
So the flying stone ships have cannons?
[20:30] <+flyingmice>
No - unusually for me, they don't.
[20:30] * +Omega
(~bakflash@MagicStar-6159BC4. dsl.irvnca.pacbell.net) Quit (Client exited)
[20:30] <+flyingmice>
No firearms. A request from my son, who is writing the game with me.
[20:30] <~Dan>
Awwwwww. :(
[20:31] * NiTessine
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[20:31] * ChanServ
sets mode: +v NiTessine
[20:31] <+Silverlion>
Catapults and ballista instead?
[20:31] <+flyingmice>
Though since it uses the same base system, you could adapt the firearms
from OHMAS or Outremer.
[20:31] * Gyr|Laptop|2
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[20:31] * ChanServ
sets mode: +v Gyr|Laptop|2
[20:31] <+flyingmice>
Yes - torsion and tension weapons.
[20:32] * +Gyr|Laptop
(~kvirc@MagicStar-6A9ADB01. hsd1.dc.comcast.net) Quit (Ping timeout)
[20:32] <~Dan>
What's Renaissance about it?
[20:32] <+Silverlion>
I know my setting has crossbows and hexguns
[20:33] <+flyingmice>
More the culture and the arts, Dan. Cultures and religions and the cloating
skylands are also created by the group.
[20:33] <~Dan>
Hmm. Interesting.
[20:33] * WonderRat
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[20:33] * ChanServ
sets mode: +v WonderRat
[20:33] <~Dan>
Howdy, Wondy!
[20:33] <~Dan>
So what are the critters like?
[20:33] <~Dan>
So what are the critters like?
[20:34] <+flyingmice>
Hiya Rodent!
[20:34] <+WonderRat>
howdy
[20:34] <+WonderRat>
Gooday, flyingmice!
[20:34] * +flyingmice
gives the secret 45th evel rodent handclasp.
[20:35] * Rania
is now known as Lioness
[20:35] * +WonderRat
does the secret 45th level rodent handclasp with flyingmice
[20:35] <+WonderRat>
Goodday to you, brother. I hope all is well.
[20:35] <+flyingmice>
All is lovely!
[20:35] * +GoldenH
(~acleverdi@C12D4B62.4805122B. 63BBBA7D.IP) Quit (Disintegrated: But
the future refused to change...)
[20:35] <+flyingmice>
I'm doing a Q&A for my games.
[20:36] <+WonderRat>
Cool. Which games? I know you got a few of em out.
[20:36] <+Silverlion>
So what's the next big different thing you are doing Clash?
[20:37] <+flyingmice>
I've started work on a new project - I usually am working on two or
three simultaneously - codenamed Lowell Was Right!
[20:37] * Le_Squide
(~chatzilla@MagicStar- FE1FA1FE.hrbgpa.fios.verizon. net) has joined #rpgnet
[20:37] * ChanServ
sets mode: +v Le_Squide
[20:38] <+flyingmice>
It's a hard SF game, as if written in 1890, and set about now.
[20:38] * ChanServ
sets mode: +ao Le_Squide Le_Squide
[20:38] <+flyingmice>
Yo Squiddly!
[20:38] <&Le_Squide>
Heya Mices!
[20:39] <+WonderRat>
Howdy, Squide
[20:39] <+WonderRat>
Hmmm
[20:39] <+WonderRat>
Sounds intresting
[20:39] <+flyingmice>
The science is the science of la Belle Epoch, extrapolated forward to
20XX.
[20:39] <+flyingmice>
The hard part is researching the science of the time.
[20:40] <+Silverlion>
Its awesome idea, actually.
[20:40] <+flyingmice>
Science tends to bury its mistakes like a cat in a litterbox.
[20:41] <&Le_Squide>
What's this?
[20:42] <+flyingmice>
Luckily I'm working with my old friend Albert bailey, who is a plasma
physicist, and is in charge of the tech.
[20:42] <&Le_Squide>
I'm guessing not pigboats.
[20:42] <+flyingmice>
No, it's a future game project, Squid, but we can talk about Pigboats
f you like. :
[20:42] <+flyingmice>
D
[20:43] <&Le_Squide>
What's this future project?
[20:44] <+flyingmice>
It's codenamed Lowell Was Right.
[20:44] <~Dan>
What does the tech end up looking like?
[20:44] <+flyingmice>
Right now we are researching the old sciences, and projecting them forward.
[20:44] <+flyingmice>
Really wierd, Dan.
[20:45] <+flyingmice>
Atoms and molecules are knots in the ether,
[20:45] <+flyingmice>
Different elements have different nots.
[20:45] <+flyingmice>
knots
[20:45] <+flyingmice>
For example a fuel used is braided hydrogen.
[20:46] <+flyingmice>
It is normally stable, but can be made unstable.
[20:46] <+flyingmice>
Raadiation is nnot from devcaying unstable elements - it is just another
etheric property.
[20:47] <+flyingmice>
There are no nukkes or reactors, though there are other energy sources.
[20:47] <+flyingmice>
The sun is powered by its own gravitational collapse, and the solar
system is only tens of millions of years old.
[20:48] <+flyingmice>
The further in a planet is, the younger it is, thrown off as the sun
shrank.
[20:49] <+flyingmice>
there are lots of very cool implications there, which we are jazzed
to explore.
[20:49] <+flyingmice>
And make into a fun, gameable setting!
[20:49] <+flyingmice>
That is probably a year or so away.
[20:50] <+Cassie>
Woo. The hugs.
[20:50] <~Dan>
Are the planets habitable?
[20:50] <+Melum>
Even more hugs!
[20:50] <+Silverlion>
Awesome.
[20:50] <+Silverlion>
I can't wait
[20:51] <&Le_Squide>
Sounds very neat.
[20:51] <+flyingmice>
All of them were at one time - well - the moons of the gas giants were.
Most of them still are.
[20:51] <+Silverlion>
And the gas giants have wierder plant forms?
[20:51] <+flyingmice>
In spite of the retreat of the sun, the gas giants themselves are hot,
and the moons can sustain life.
[20:52] <+flyingmice>
The gas giants themselves are not habitable. They are too hot.
[20:52] <+flyingmice>
Gravitational collapse creates heat.
[20:52] <+Silverlion>
Heh
[20:52] <~Dan>
This is awesome. :)
[20:53] <~Dan>
What sorts of creatures are out there?
[20:53] <~Dan>
And are any of them intelligent?
[20:53] <+flyingmice>
Yeah - the more we play around with the ideas, the cooler it all gets.
[20:54] <+flyingmice>
The supposition was that intelligent life arose on each planet - or
set of habitable moons - in turn, so there are lots of aliens.
[20:54] * Canageek
(~Canageek@18D1A68D.1E406D9C. A4DD9233.IP) has joined #rpgnet
[20:54] * ChanServ
sets mode: +v Canageek
[20:54] <+flyingmice>
The oldest species are the furthest out.
[20:55] <+flyingmice>
The asteroid belt was once a planet, destroyed in a war.
[20:55] <~Dan>
Are the ones furthest out the most advanced? Or have they "peaked"?
[20:55] <+flyingmice>
They tend to have peacked, but they are still formidable.
[20:56] <~Dan>
What's space travel like, speaking of tech?
[20:57] <+flyingmice>
We are projecting several different types of space travel, from ether
turbines to electrical jets to negative mass matter.
[20:57] <+Silverlion>
No metals consumed by strange chemicals
[20:58] <+flyingmice>
Each one has benefits and minuses.
[20:58] <+flyingmice>
Each one has benefits and minuses.
[20:58] <~Dan>
What sort of weapons do spacecraft sport?
[20:59] <+flyingmice>
We haven't got that far - still working on the principles we can use,
Dan.
[21:00] <~Dan>
Ah. No worries.
[21:00] <+flyingmice>
The typical ones used in SF probably wouldn't work - except for slug
throwers.
[21:00] * Geek2theRight
(Mibbit@MagicStar-A97C5EBF.mc. at.cox.net) has joined #rpgnet
[21:00] * ChanServ
sets mode: +v Geek2theRight
[21:01] <+flyingmice>
But matter can have some very exotic shapes, created by manipulation
of the etheric knots.
[21:01] <+flyingmice>
shapes = properties.
[21:01] <+Geek2theRight>
Exotic how?
[21:01] <+flyingmice>
mind blank, not typo!
[21:01] <~Dan>
Howdy, G2TR!
[21:02] <+Geek2theRight>
Howdy!
[21:02] <+flyingmice>
Like negative mass matter, G2TR.
[21:02] <+Geek2theRight>
An anti-boson!
[21:02] <~Dan>
Do all of your games use the same system, Clash?
[21:02] <+flyingmice>
Mass as an etheric property can be positive or negative.
[21:03] <+flyingmice>
Variations of it.
[21:03] <+flyingmice>
Variations of the same system.
[21:04] <+flyingmice>
Currently, with StarCluster 3 system, I have gone with a complete framework
and bolt on subsystem approach.
[21:04] <~Dan>
What's the core mechanic?
[21:04] <+flyingmice>
So you can choose what mechanic you want to use, and run it with no
changes.
[21:05] <+flyingmice>
StarCluster 3 comes with four resolution systems to choose from, and
there are three more downloadable.
[21:05] <~Dan>
Wow. O.o
[21:06] <+flyingmice>
Perentile, d20 dice pools, randomless, risk dice, exploding d6 pools,
d6-d6 averaging dice... there are lots of variations.
[21:06] <~Dan>
What made you decide to go that route?
[21:06] <+flyingmice>
I always wanted to, from the very beginning.
[21:07] <+flyingmice>
I just wasn't good enough to pull it off yet.
[21:07] <+flyingmice>
I like different systems - each one has its own flavor.
[21:07] <+flyingmice>
Running the game with percentiles is very different in flavor
from running it diceless, or with dice pools.
[21:08] <~Dan>
Do you have to vary the scale to fit each mechanic?
[21:08] <+flyingmice>
Everything is a bolt on sub system, made to fit an interface.
[21:08] <+flyingmice>
No - you don't have to change anything.
[21:08] <+flyingmice>
Each one defines itself.
[21:09] <~Dan>
Hmm.
[21:09] <~Dan>
So what's the attribute scale?
[21:09] <+flyingmice>
1-15 for humans, though it can go slightly higher.
[21:10] <~Dan>
What's an average score in a skill?
[21:10] <+Silverlion>
I'm still not sure, how to work out my elephant sized ice-sea dwelling
horned people.
[21:10] <+flyingmice>
7-8.
[21:10] <+Silverlion>
Since they aren't exactly "weak" to human scale.
[21:10] <+Silverlion>
You might need a scaling system.
[21:11] <~Dan>
So how does the percentile system work?
[21:11] <+flyingmice>
We have one. Klax uses it in his game - Look! Up In The Sky!
[21:11] * RandBrittain
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sets mode: +v RandBrittain
[21:11] <+Silverlion>
Good. Need a SC supplement for that.
[21:12] <+Silverlion>
To use it.
[21:12] * +flyingmice
nods
[21:12] <+Silverlion>
"Aliens of Massive Size!"
[21:13] * GamerBoy
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#rpgnet
[21:13] * ChanServ
sets mode: +v GamerBoy
[21:13] * +GamerBoy
(~RPGNet@MagicStar-F6A63109. lightspeed.btrgla.sbcglobal. net) Quit (Disintegrated:
Leaving)
[21:13] <+flyingmice>
Dan - The percentile uses onlt percentiles - for chance, Quality, and
Initiative.
[21:14] <+flyingmice>
Your skill rank gives you a TN, which you roll under. High Attributes
give modifiers.
[21:14] <+Gyr|Laptop|2>
"Aliens of Unusual Size? ... I don't think they exist."
[21:15] <+flyingmice>
You can trade points between chance, Quality and Initiative to give
an abstract tactical system.
[21:15] * Mostlyjoe
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[21:15] * ChanServ
sets mode: +v Mostlyjoe
[21:15] <+Mostlyjoe>
Heya.
[21:15] <+flyingmice>
Take a penalty on your Init to gain a bonus on your chance, or take
a penalty on your quality to boost your initiative.
[21:16] <~Dan>
Howdy, Mostlyjoe!
[21:16] <+flyingmice>
Hi Joe!
[21:16] <+Mostlyjoe>
What we talking about?
[21:17] <~Dan>
flyingmice's games. :)
[21:17] <+Mostlyjoe>
Ah.
[21:17] <+flyingmice>
Yeah - the wierd stuff! :D
[21:17] <~Dan>
Clash: Do I remember correctly that Sweet Chariot is part of the StarCluster
setting?
[21:18] <+flyingmice>
Yes it is - at least the StarCluster 2 setting.
[21:18] <+flyingmice>
In StarCluster 3, everything is group made.
[21:18] <+flyingmice>
The setting is mostly implied.
[21:18] <~Dan>
And it's a planet covered in poison gas...?
[21:19] <+flyingmice>
Though IHW:SC won the Gaming Genius Award for Best New Setting last
yeaar.
[21:19] <+Silverlion>
Its the idea that counts FM.
[21:19] <+Silverlion>
Creating the ability to create your own is inspiring :D
[21:19] * ~Dan
agrees
[21:19] <+flyingmice>
Well - yes. The planet's atmosphere is about 75% Argon, and much thicker
than Earth's/
[21:20] <&Le_Squide>
FM: You should do an enormous hardback with all the IHW stuff in it
:P
[21:20] <+flyingmice>
Lord! IHW: STarCluster is over 300 pages alon! :D
[21:21] <+flyingmice>
Argon is poisonous under pressure, so the highland sof chariot are liveable.
[21:22] <+flyingmice>
So there are a billion people living on the mountains and high plateaus,
and no-one in the river valleys.
[21:22] <+flyingmice>
and the sea.
[21:23] <+flyingmice>
There are too many people, and not enough resources.
[21:23] <~Dan>
So all those who went down into the valleys Argon?
[21:23] <+flyingmice>
It's too hot, the air can kill you, and the dirt is probabbly radioactive.
[21:23] <+flyingmice>
Below a certain height, that pressure of argon will kill you.
[21:24] <+flyingmice>
It makes you drunk as a lord, then dead.
[21:24] <+flyingmice>
Like Nitrogen narcosis, and from a similar principle.
[21:24] <+flyingmice>
So people have to stay above that altitude.
[21:25] <~Dan>
Why was the place colonized at all?
[21:25] * +Canageek
(~Canageek@18D1A68D.1E406D9C. A4DD9233.IP) Quit (Disintegrated: KVIrc
4.0.4 Insomnia The future is here. It's just not widely distributed
yet. - William Gibson)
[21:26] <+flyingmice>
It was an emergency. The colonists were hijacked by people desperate
to leave earth before it was destroyed, and the landers were damaged.
[21:26] <+Silverlion>
Money probably.
[21:26] <+flyingmice>
They had to improvise new landers, and the planet with the thickest
breathable atmosphere was Chariot.
[21:27] <+flyingmice>
That let them build crude gliders to land with.
[21:27] <+flyingmice>
the airfols didn't have to be especially *good* you see.
[21:28] <+flyingmice>
Lots of lift, lots of drag, and a one way trip to the surface.
[21:29] <+flyingmice>
So a ton of cultures grew up, each isolated from the others, and evolved
alone.
[21:29] <~Dan>
Is the planet cut off from the rest of civilization?
[21:30] <+flyingmice>
500 years later, they have steam powered airships to fly above the Deathlands,
and the cultures have begun intertwining.
[21:30] <+flyingmice>
No, but the only thng they have that's worth anything is their radioactives.
[21:31] <~Dan>
Do these airships have cannons? :)
[21:31] <+flyingmice>
They have some trading ties with local worlds in the same system, but
they can't build ships themselves.
[21:32] <+flyingmice>
Yes they do, Dan! :D
[21:32] <~Dan>
Hooray! :)
[21:32] <+flyingmice>
ships = space ships
[21:32] <+flyingmice>
Their tech is still mired in steam power.
[21:32] <+flyingmice>
Too many people, not enough resources.
[21:33] <+flyingmice>
Life, then, is cheap.
[21:33] <~Dan>
+
[21:33] <~Dan>
whoops
[21:33] <~Dan>
Well, that's a plus...
[21:34] <~Dan>
Which game of yours has gotten the best reception?
[21:35] <+flyingmice>
Hmmm... Probably Cold Space or OHMAS.
[21:35] * +Geek2theRight
(Mibbit@MagicStar-A97C5EBF.mc. at.cox.net) Quit (Disintegrated: http://www.mibbit.com
ajax IRC Client)
[21:36] <+Silverlion>
OHMAS is awesome. Levi's version is even better.
[21:36] <+flyingmice>
Cold Space because of the cold war in space setting.
[21:37] <+flyingmice>
LEvi Kornelsen wrote an ultralight version of OHMAS called Her Arcane
Service.
[21:37] <+Silverlion>
Its awesome.
[21:37] <~Dan>
OHMAS is '60s spies with magic, right?
[21:37] <+flyingmice>
It is extremely good, and retains much of the game's flavor with very
light mechanics.
[21:38] <+flyingmice>
No - it's Elizabethan spies with magic. :D
[21:38] <~Dan>
Ah. :)
[21:39] <+flyingmice>
The original Agent 007 - John Dee - is the head of the agencies.
[21:39] <+Silverlion>
Its awesome.
[21:39] <+Silverlion>
We need to do a modern version...all Dresden Spies..
[21:39] <+Silverlion>
Avengers+Arcane Magic.
[21:39] <+flyingmice>
Modern magic is pretty well covered.
[21:40] <+flyingmice>
I try to find tiny useless niches to exploit.
[21:40] <+flyingmice>
:D
[21:41] <+Silverlion>
Indeed.
[21:41] <+flyingmice>
Like my baseball RPG
[21:41] <+flyingmice>
There is a very small Venn intersection there! D:
[21:43] * Ettin
(~Ettin@MagicStar-45907240. static.tpgi.com.au) has joined #rpgnet
[21:43] * ChanServ
sets mode: +v Ettin
[21:43] <~Dan>
Howdy, Ettin!
[21:43] <+flyingmice>
Any more questions?
[21:43] <+Ettin>
Sup
[21:44] <~Dan>
Ettin: flyingmice here is Clash Bowley, a game designer. He's just telling
us about his games.
[21:45] <~Dan>
flyingmice: There have been two editions of Blood Games, right?
[21:45] <+flyingmice>
Right.
[21:46] <~Dan>
What changed between editions?
[21:46] <+flyingmice>
The first one was percentile based, the second was dice pool based.
[21:46] <~Dan>
You didn't go the multi-system route that time?
[21:47] <+flyingmice>
There were also changes in player character Paths of Power, and a whole
section on historical stuff.
[21:47] * +Graah
(~Niilo@MagicStar-CF77A248. ilmatar.net) Quit (Disintegrated: leaving)
[21:48] <+flyingmice>
That was the first non-percentile game I wrote, and the begininning
of the multi-system, but one at a time.
[21:48] <+flyingmice>
At first I was cautious.
[21:49] <+flyingmice>
OHMAS and Outremer both are basically Blood Games in other times and
places.
[21:49] <+flyingmice>
And both still use only the dice pools.
[21:49] <~Dan>
What is Outremer?
[21:49] <~Dan>
What is Outremer?
[21:50] <+flyingmice>
Outremer is set at the same time period as OHMAS, but in an alt-history
where the crusader states survived at least that long.
[21:51] <+flyingmice>
It's all about religion and Djinn and history
[21:51] <~Dan>
What does the name mean?
[21:51] * GamerBoy
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[21:51] * ChanServ
sets mode: +v GamerBoy
[21:52] <~Dan>
Howdy, GamerBoy!
[21:52] <+flyingmice>
It is French for "Over Sea", and was the name the area was
referred to by the Latins.
[21:52] <~Dan>
Cool.
[21:52] <+Silverlion>
Cool.
[21:52] * +Mostlyjoe
(~okayyes@40DE51FE.4C845927. A2A03083.IP) Quit (Disintegrated: )
[21:53] <~Dan>
How would you describe the crunch level of your games?
[21:54] <+flyingmice>
There are Christian kingdoms and principalities, Muslim Sultanates and
Claiphates all intetwined.
[21:54] <+flyingmice>
Medium crunch, heavily front-loaded.
[21:54] * ~Dan
nods
[21:55] <+flyingmice>
So it playes lighter than you would think, as the fornt loading takes
some of the effort away in play.
[21:55] * +GamerBoy
(~RPGNet@3E888796.F7B33874. 993062C5.IP) Quit (Disintegrated: Leaving)
[21:55] <+flyingmice>
Also, frivolous dice rolls are discouraged.
[21:55] * tablehop
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[21:56] <~Dan>
Welcome to #rpgnet, tablehop!
[21:56] <+tablehop>
Thanks.
[21:56] * Snoof
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[21:56] * ChanServ
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[21:56] <~Dan>
Here for the Q&A, or just hanging out?
[21:56] <+Snoof>
Afternoon all.
[21:56] <~Dan>
Howdy, Snoof!
[21:56] <+tablehop>
The latter.
[21:57] <~Dan>
Cool. We're about up to the 2 hour mark, so we should probably start
wrapping up the Q&A anyway.
[21:57] <+flyingmice>
Well it's probably time to stop
[21:57] <+flyingmice>
ha!
[21:57] <~Dan>
:D
[21:57] <~Dan>
You're welcome to stay and hang out, fm!
[21:57] <+flyingmice>
Any final questions?
[21:58] <~Dan>
Yes. Which is YOUR favorite game?
[21:58] <+flyingmice>
Lord!
[21:58] <~Dan>
(Of your own games, I mean.)
[21:58] <+flyingmice>
Which child, Sophie?
[21:58] <+flyingmice>
Which child, Sophie?
[21:58] <~Dan>
Heh. You don't have to answer. Just curious. :)
[21:59] <+flyingmice>
Probably Blood Games II.
[21:59] <+flyingmice>
With OHMAS and Outremer as a whole.
[21:59] <~Dan>
Huh. Interesting, given your love of sci-fi.
[21:59] <~Dan>
They're all part of the same setting?
[22:00] <+flyingmice>
Yes, but every single cmampaign I have run with thiose games has been
stellar.
[22:01] <~Dan>
Awesome. :)
[22:01] <+flyingmice>
OHMAS is Blood Games in the Elizabethan era, and Outremer is Blood Games
set in that alt-history.
[22:01] <~Dan>
Gotcha.
[22:02] <~Dan>
Want a log of the chat, Clash?
[22:02] <+flyingmice>
No thanks - I always log myself. :D
[22:02] <~Dan>
Ah. Jolly good, then. :)
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