Tuesday, November 13, 2012

[Q&A] Raven c.s. McCracken (World of Synnibarr)

05:13 <+RavenMcCracken> alrighty then... Im Raven c.s. Mccracken the creator of the world's first sci-fi fantasy role playing game, The World of Synnibarr!
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05:14 <~Dan> (Oh, please give us a "(done)" when you're done with your intro, too, please. :) )
05:14 <+RavenMcCracken> Also...Crypt: The Pharaoh's Curse...done
05:15 <~Dan> Thanks, Raven!
05:15 <~Dan> Would anyone like to start us off with questions?
05:16 <~Dan> Okay, then! I shall begin.
05:16 <+Woomod> Ok yes, i wanna ask the most important question. Flying grizzly bears with laser vision, not that i'm complaining but...what the heck?
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05:16 <~Dan> Yes, that ties in with what I was going to ask, Raven: How tongue-in-cheek do you consider WoS?
05:17 <+RavenMcCracken> excellent question...when i was 16...they were a great monster...iconoclastic...big, dangerous and with laser beams...
05:17 <~Dan> (Howdy, Aeolius! Just in time for a Q&A with Raven McCracken!)
05:17 <+RavenMcCracken> no one was around to tell me ...dont do this or that...i was breaking grund..
05:18 <+RavenMcCracken> Done...
05:18 <+LaserBear> Regarding the system, what improvements or fine-tuning do you have in mind?
05:19 <+RavenMcCracken> GODS...laserbear..that's a BIGGGG question...virtually everything we have learned over the decades that is wrong with a RPG...
05:19 <+Omega> Nothing wrong with them. They are still big a cool.
05:19 <+Omega> and
05:19 <+RavenMcCracken> one hit kills to start... static levels and old fashioned mechanics..
05:19 <+RavenMcCracken> done
05:20 <+Woomod> The game is still completely off the wall bonkers right? Because that's what i loved about synnibarr.
05:20 <~Dan> Indeed.
05:21 <+RavenMcCracken> The off the bonker is one thing...still in for that...just with a better progression and less loopholes
05:21 <+RavenMcCracken> in this new open ended system...the advancement NEVER stops...
05:21 <+LaserBear> (YES!)
05:22 <+RavenMcCracken> that's the beauty and perfection of an open ended system....onwards and upwards...
05:22 <+Woomod> (someone else ask questions i don't want to monopolize this. but i can ask soooo many.)
05:22 <+Omega> ending loopholes is what I am all for.
05:22 <~Dan> I note that you've separated out races from classes?
05:23 <~Dan> So that, for example, Amazons don't train to be, well, Amazons?
05:23 <+RavenMcCracken> what i was looking for for decades was a universal conversion formula for the physical and the metaphysical...Done... yes...the class race crossover was ...incorrect...
05:24 <+Woomod> Are there still classes? I loved how random and weird the synnibarr classes could be even for straightforward concepts, like archers being patrons of the arts.
05:24 <+RavenMcCracken> for now...the next book will detail a few more racially exclusive guilds as well as all of the existing guilds special abilities...
05:24 <+RavenMcCracken> The Archers are in development....to be released in the second series of books...
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05:25 <~Dan> Yes, I was wondering where the archers went...
05:25 <+Woomod> :(
05:26 <+RavenMcCracken> im really trying to bring the world to life in this series..INVICTA.  But i only have so much room...
05:26 <+RavenMcCracken> The archer's...i saw that the latest D&D had ripped them off...huh!
05:26 <~Dan> Raven, would it be correct to say that you've reigned in the scale a bit for 3e? I don't have 2e in front of me, but IIRC, seems like strength ranged from something like 1 to 1,000,000 or somesuch.
05:28 <+RavenMcCracken> YES...now we calculate things based on the actual kilogams of force...  1 Force (strength) lifts 10kg.. or adds 1 point of damage to a physical blow...
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05:28 <+RavenMcCracken> characters can only have a 100 force...without powerbased augmentations
05:29 <+Woomod> No more chucking people into orbit at character creation?
05:29 <+RavenMcCracken> so max "Normal" force would allow you to now lift only 1,000kg  a far cry form the old system...
05:29 <+RavenMcCracken> DONE
05:29 <~Dan> Now, when you say "normal"... is 100 the max for humans, or do racial bonuses allow you to exceed that?
05:29 <+RavenMcCracken> Welll...that's not entirely correct...Laserbear...
05:30 <+RavenMcCracken> There are instances where FORCE can extend beyond 1,000.  however this is typically only because the creature is very large...
05:31 <+RavenMcCracken> beyone 100 i mean...DONE
05:31 <~Dan> So what's the max for, say, a Giant?
05:31 <+RavenMcCracken> Also...the ability enhansed strength allows one to proceed above 100 although this is powerbased and subject to nullification...DONE
05:33 <+RavenMcCracken> Weight+FORCE...  so while the bonus to force is static as we add the weight, for the giant must be able to walk, then we have a natural max force of wt + force...that give me an idea....i shall open the file and quite form it as we chat...
05:33 <+RavenMcCracken> Done
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05:33 <+LaserBear> Shut up and take my money.
05:34 <~Dan> Now, you mentioned to me that there will only be 25 mutations in the initial book... Does that mean that Mutants will be downplayed initially? Because I know that in 2e, there were mutations out the wazoo. :)
05:34 <~Dan> (Howdy, JP!)
05:34 <+LaserBear> So, you can use powers to enhance Force, but this can be removed through abilities and powers?
05:34 <+JP> (heya!)
05:35 <+RavenMcCracken> laserbear...yes...
05:35 <+RavenMcCracken> chaching...
05:35 <+RavenMcCracken> At Dan...I shall add 25 per edition minimum...
05:36 <+LaserBear> Hopefully a resisted roll?
05:36 <+LaserBear> I wanna chuck people out of orbit.
05:37 <~Dan> Yes, about that... If you were to compare WoS 3e characters to well-known superheroes, where would they max out in terms of power level?
05:37 <+RavenMcCracken> Altanius: (Ultra-strength): Combat stat augmentation.
05:37 <~Dan> (e.g., Wolverine, Spider-Man, Ms. Marvel, Thor, etc.)
05:37 <+LaserBear> Please say the Hulk.
05:37 <+RavenMcCracken> shiet...tried to cut and past the mutation...
05:38 <+Omega> RavenMcCracken: Just tell me where to send my order for the new edition. :)
05:38 <+RavenMcCracken> YES Synnibarr characters will eventually be MORE powerful
05:38 <+LaserBear> YES!
05:38 <+FireClam> yeah im sold on the new edition
05:39 <+RavenMcCracken> Thanks Omega...i shall endevor to start up a new kickstarter project this time for 4,000...and take it from these..
05:39 <+Woomod> how much do i have to donate to see the playtest rules?
05:39 <~Dan> Raven: I forget... Did Bio-Syntha Cyborgs make the cut?
05:39 <+LaserBear> Yes, I was really, really disappointed that the last Kickstarter failed.
05:40 <+RavenMcCracken> my team was a bit over zelous...just ran the numbers and went for it...
05:40 <+RavenMcCracken> my advice was to go for 5,000...
05:40 <+RavenMcCracken> yes BSC and the midnight sunstone bazooka are in
05:41 <+LaserBear> YES!
05:41 <+RavenMcCracken> i LOVE the BSC's they bridge the gap between technology and mystics
05:41 <~Dan> Awesome. :)
05:42 <~Dan> I mentioned this earlier today, Raven -- and this is more of a comment than a question -- but your youthful exuberance really comes through in WoS.
05:42 <~Dan> I'm quite certain that's what makes it so endearing to me.
05:42 <~Dan> Actually, that does lead to a question...
05:42 <+LaserBear> I agree. I feel like I could play this game and quite literally be a kid again.
05:43 <~Dan> Have you found it difficult to "recapture the magic," so to speak?
05:43 <+RavenMcCracken> I was such a kid... like MARK TWAIN said:" all you need is ingnorance and determination and you are going to be a success"...So i want to also start releasing modules on amazon...for say..$2.99
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05:45 <~Dan> Hmm. I'm not a keen business mind by any means, but it might be a good idea to "test with waters" with PDF releases of the adventures. What do you guys think?
05:46 <+RavenMcCracken> Dan...when i sat down and started rolling the dice i felt the magic...totally...
05:46 <+RavenMcCracken> i figure once we release the system we can go for it monthly...
05:46 <+RavenMcCracken> Also... how do you all feel about PROFESSIONAL ROLL PLAYING...????
05:47 <~Dan> Like, being paid to GM, or...?
05:47 <+Delgrim> I'm never interested in PDF releases at all, I always want to read a book that destroys forests.
05:47 <+RavenMcCracken> slash and burn...lolol... im old fashioned as well...
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05:48 <~Dan> (Howdy, Sobolev! Q&A with Raven McCracken in progress! #rpgnet2 is open if you'd prefer regular chat.)
05:48 <+LaserBear> So, would you say you're going for more of a gentler increase to character power levels?
05:49 <+LaserBear> As Woomod pointed out, you could be godly at character generation.
05:49 <~Dan> Godly? If you rolled right, you could BE a god. :)
05:49 <+Delgrim> But then again (sorry I woke up at the middle of q&a), this WoS is superhero game?
05:50 <+Woomod> Demi god
05:50 <+RavenMcCracken> Yes and now its much more Del: PROFESSIONAL ROLL PLAYING: tourney style combat...with award badges, national rankings and prize pools...
05:50 <+RavenMcCracken> TADAAAAAAA!!!!!
05:51  * Dan chuckles
05:51 <~Dan> Could be fun. :)
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05:51 <+RavenMcCracken> Just like MAGIC tournys...
05:51 <+LaserBear> I love it.
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05:52 <~Dan> Raven: How would you describe World of Synnibarr to someone like Delgrim who's unfamiliar with it?
05:52 <+Delgrim> How this all works out? National rankings & prize pools?
05:52 <~Dan> (Howdy, Wondy! We are talking to the man, the legend, Raven c.s. McCracken!)
05:52 <+RavenMcCracken> Testing the tourney combat system and trying to find ways to make it interesting yet not complex enough to have any arguments...
05:52 <+RavenMcCracken> oops.. sorry, ellow Woody!
05:53 <+RavenMcCracken> Wondy...rather...
05:53 <+Woomod> I'm very meh to having synnibarr charecter tournaments. I mean how does that even -work-.
05:54 <+RavenMcCracken> So we  have a special system...it takes about a minute to generate a character and then the players fight... there is a buy in and a prize pool at the end...
05:54 <+Delgrim> This all works through internet?
05:55 <+WonderRat> (Howdy, Dan, Raven)
05:55 <+RavenMcCracken> Nope..i am trying to get players into the stores like a regular league...
05:56 <~Dan> (Raven, did you see Delgrim's question?)
05:56 <+RavenMcCracken> The internet idea has been tossed around although i lack the ability to create such a thing efficently...
05:57 <+RavenMcCracken> National rankings... that would be through a website as a means to control the stores who shall make a portion for hosting the tourney...
05:57 <+RavenMcCracken> So far the test response has been ....interesting...
05:58 <+RavenMcCracken> we seen players perish...buy a new life and an item to try and vanquish their foe...
05:59 <+RavenMcCracken> the idea that we could win money at our favorite pass time is ... well, there...
06:00 <+RavenMcCracken> The general combat guidelines have been playtested...in my opinion it still lacks...something..
06:00 <+LaserBear> How is combat resolved?
06:01 <+RavenMcCracken> Players enjoy bashing away at each other and all... Im just trying to find something that make it me FUN...sure throwing a dart is the same every time...and the dice ensure that random factor...still even with the adjustment by Constitution...
06:01 <+RavenMcCracken> Combat...three dice rolls
06:02 <+RavenMcCracken> Shot...to defense...
06:02 <+RavenMcCracken> Shot rolls over 100 reduce the defense roll...
06:03 <+RavenMcCracken> You adjust your bonus with constitution and merit...
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06:03 <+RavenMcCracken> Defense rolls are 40 and below...
06:04 <+RavenMcCracken> all dice rolls are adjustable by Constitution 5 points per con point.  players have 5 con points per second.
06:04 <+RavenMcCracken> DONE
06:04 <+RavenMcCracken> Combat sequence...
06:05 <~Dan> (Welcome to #rpgnet, mib_yv0mqn!)
06:05 <+RavenMcCracken> You roll shot...add bonuses...  defender rolls defense... failure to defend indicates you are hit for the damage...
06:05 <+Delgrim> But the fundamental idea is just PvP with table tops?
06:05 <+RavenMcCracken> yep..PvP...
06:06 <+RavenMcCracken> the defenses for the tourney game are simple...defend (dodge/block) and Sacrifice...
06:07 <+RavenMcCracken> sacrifics allows you to maybe squeeze in your action before being hit...maybe...
06:08 <+RavenMcCracken> With constitution you can adjust any dice roll or add 5 points of damage to an attack...
06:09 <+RavenMcCracken> so a 1.5kg club does 15 points of damage... you add the FORCE damage plus any Con adjustments for the total damage done by a blow...
06:09 <+Woomod> How does armor work, do we still have tenths?
06:10 <+RavenMcCracken> yes.. we have protection factors...same thing as 10ths only reduced...
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06:10 <+RavenMcCracken> a protection factor of 3/1 divides the force damage by 3...  a 10th would be 10/1...
06:11 <+RavenMcCracken> Titanite only has 2 10th in INVICTA...
06:11 <+LaserBear> So. A 1.5 kg club does 1.5 (2?) pts of damage with 10 armor?
06:11 <+RavenMcCracken> weapons Bypass PF as per special substances... they do the same damage just through the armor...
06:11 <+Woomod> Hmmm, i liked tenths because i just had to cut a few 0s off rather doing math.
06:11 <+RavenMcCracken> Armor now while it gets hit, does not need replacing as does a shield.
06:12 <+RavenMcCracken> I agree Woo...however i have to reduice the damages....
06:12 <+RavenMcCracken> the numbers were toooooooooooooooooooooooooooooooooooo   big..
06:13 <+Woomod> :(
06:13 <+Woomod> but i liked doing 10k damage.
06:13 <+RavenMcCracken> we want people to take  a bit of damage...
06:13 <+RavenMcCracken> essentually you will the scale will simply be reduced...
06:14 <+RavenMcCracken> And with Altanius you CAN throuw someone in orbit...with a bit of help from some friends and a gestalt
06:14 <+Bicorn> How does bypassing PF work? In old WoS you just ignored some 10ths for armor-piercing attacks, but how does it work with the new system?
06:16 <+RavenMcCracken> same mechanic...  so  Titanium adds +2 to protection factors so 1/1 becomes: 3/1... now we divide the damage by 3...
06:17 <+RavenMcCracken> Now...if you make a SHARP weapon out of titanium, it bypasses 4 PFs...twice its PF...
06:17 <+Bicorn> So, e.g. 10/1 would be 6/1 against titanium?
06:18 <+Woomod> so giant fucking buster swords for everyone?
06:18 <+RavenMcCracken> So a titanium sword Bpf the titanium armor and a little bit more...this models the physicas of starp points to flat surfaces...
06:18 <~Dan> (Woomod: Mind the language, please. PG-13 room.)
06:18 <+RavenMcCracken> Bicorn...correct
06:19 <~Dan> ( :) )
06:19 <+Woomod> (Sorry :()
06:19 <+RavenMcCracken> larger objecys can only be swung in combat by VERY strong characters...
06:19 <~Dan> (No worries! Just a friendly reminder. :) )
06:19 <+RavenMcCracken> yes..mass is important...
06:20 <+RavenMcCracken> there is a limit of 25% of your Payload or normal carry amount...any more and the big weapon can t be swung efficently
06:21 <+Woomod> So it looks like damage is just a flat number divided by PF. That's not so bad assuming you have a calculator, at least i don't have to add up a bunch of dice.
06:21 <~Dan> Raven: How common is high technology on Synnibarr, and what's the bleeding edge of tech like?
06:21 <+RavenMcCracken> so.. you want to coat a sword with two substances in some cases...one side to bpf the other to have a special effect like hadrathium has on drakes...
06:22 <+RavenMcCracken> Bleeding edge...try organic Light emiting diodes and titainium nanotubes infused with iron that make water burning engines possible...
06:23 <~Dan> Nice.
06:23 <+RavenMcCracken> or maybe...lasing onyx crystal and using the coherent magnetic pulse to drive supercooled mercury...
06:23 <+LaserBear> This game needs to be on my shelf.
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06:24 <+RavenMcCracken> i have always prided myself on using the latest and greates engineering breakthroughs...this time im extrapolating for a few more decades...
06:25 <~Dan> And how common is tech?
06:25 <+RavenMcCracken> i created the concept of organic electronics...laser sonic impact blasters, etc...  gotta keep up the rep...
06:25 <+RavenMcCracken> even the phazed plasma blaster.....
06:25 <~Dan> Like, can you pick up a suit of power armor or get cybered up just anywhere?
06:26 <+RavenMcCracken> now that is a good quesation, Dan...
06:26 <+Silverlion> laser/sonic? What?
06:26 <~Dan> That's why they pay me the Big Bucks, Raven. ;)
06:26 <+RavenMcCracken> i role play it as there are only a few places to be safely modified....
06:27 <+Woomod> I always got the impression that while the tech is super advanced, it's all crafted by artisans not factories and so much rarer because of the artificial scarcity imposed by the alchemists guild.
06:27 <+RavenMcCracken> Chopshops in the the Forbidden city are just as likely to steal the implants as add them...
06:28 <+RavenMcCracken> Exactly...the Alchemists are always chasing down unauthorized use of tech...
06:29 <+RavenMcCracken> The engineers and professional augmentation places are found in most of the cicilized and technoilogically advanced locations...
06:29 <+RavenMcCracken> maybe an "In-stock"  listing with the cybernetics...
06:30 <~Dan> Are there enough "backwards" places that a dude who's damned good with a sword can make a difference? Or do you pretty much have to be packing some serious powers or tech?
06:32 <+RavenMcCracken> the continents have nullifiying effects on tech and  powers...the werewinds can nullify all tech and powers.  the idea of a sci-fi fantasy envoronment is to enfore that all aspects of play are vital and come into use during the course of an adventure...
06:32 <+LaserBear> Werewind.
06:33 <+LaserBear> I'm going to go buy 2nd ed now...
06:33 <~Dan> Do I recall correctly that the interior of the Worldship is low-tech?
06:33 <+RavenMcCracken> i always try and mix it up, forcing the players to cover as many bases as possible.
06:34 <+RavenMcCracken> Until the repairs...yes... now that the Worldship is under stardrive the interior is normal tech...BUT the werewinds manifest there now...  so all is good one minute and the next.....
06:34 <+RavenMcCracken> now Synnibarr fall into orbit every year around a different planet...once more in a journey..only this time instead of searching for a home she is fleeing the bendra katar slavers...
06:35 <~Dan> Is that a new element for this edition?
06:35 <+RavenMcCracken> each year she orbits a new "Altanant"
06:35 <+RavenMcCracken> YES...
06:35 <~Dan> Cool. :)
06:36 <+RavenMcCracken> the Altanant's or alternate planets...give the stoty line added depth...
06:36 <~Dan> Oh, on a related note: Raven, in your games, how often does the action leave Synnibarr altogether?
06:36 <+RavenMcCracken> a new world every year...it can pass by in a gaming session or last an entire campagine
06:37 <+RavenMcCracken> off world adventures are perhaps 20%...
06:38 <+RavenMcCracken> right now in playtest mode i keep them close..the Altanants have broiuh up many intersting concerns as far as creating new creartures/races and special substances...
06:38 <+RavenMcCracken> i made a series of table in the BOOK OF FATE for this...
06:38 <+LaserBear> BOOK OF FATE?
06:38 <+LaserBear> What's that?
06:39 <+RavenMcCracken> the referee's guide....
06:39 <~Dan> Yeah, seems like that's always the challenge with sci-fi games in general, let alone a setting as gonzo as WoS: dealing with the "infinite sandbox" the players can run around in.
06:41 <+RavenMcCracken> The sandbox is actually what i call a "bucket" and after nearly 40 years one player has managed to get "outside the bucket"
06:41 <~Dan> Wow. That's impressive. :)
06:41 <+LaserBear> Epic.
06:41 <+RavenMcCracken> TY...
06:42 <+RavenMcCracken> Now, I git the concern of adding the new dice roll or not...
06:42 <~Dan> Speaking of the Synnibarr universe, are the supernatural powers present throughout the universe? Or are they unique to the Worldship?
06:42 <+Omega> I'm really looking forward to the new edition
06:43 <+RavenMcCracken> The powerbases are : Alchemy, Chi, Earthpower, Magic, Mutations, Psionics, Venderant nalaberong, Godpower, Eldergodpower and Contra... they are Centiversal and any race has a 1% chance to develop them naturally as a mystic...
06:44 <+RavenMcCracken> from the mystic they are developed and extrapolated upin as is any "Science"  lol
06:45 <~Dan> But is magic only found on Synnibarr, for example? Or are there alien magicians as well?
06:46 <+RavenMcCracken> This is why there are a few power using races...caprennium is everywhere and its presence stimmulates the powerbases...
06:46 <+Woomod> Is venderant nalaberong actually speakable this time :P
06:47 <+RavenMcCracken> yes..several races have developed the art naturally...for me this always entails developing new and unuique spells and abilities...
06:48 <+LaserBear> This part is always interesting to me. More so here.
06:48 <+Woomod> I was making a joke about how in one edition there were abilities that required Venderant Nalaberong, but no way to learn it.
06:48 <+RavenMcCracken> ahhh.. in this instance i use VN and GODPOWER to taint the powerbases...  Locutious Cognomen shall eventually reveal all...
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06:49 <+RavenMcCracken> GADS...1st edition..
06:49 <+Omega> of which I still have
06:50 <+RavenMcCracken> dude...you rock...  no skill system...  wow...
06:50 <+RavenMcCracken> I shall endevor to not let you down, Omega...
06:51 <+Woomod> there was a skill system in any edition :P?
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06:51 <+Woomod> I just spent my skill points on arm blades.
06:51 <+LaserBear> So, how difficult is this game to play?
06:52 <+RavenMcCracken> tourney combat learnable in 5 minutes...
06:52 <+RavenMcCracken> advanced combat form there..another few minutes maybe a few combats...
06:52 <+LaserBear> I feel like hitting things after talking about all this.
06:53 <+Omega> So the original races are all still playable out of the first book? I'd like to know a little about what I am in for in the first book.
06:53 <+RavenMcCracken> from there you have it all  to master the system like all good games...a life time...
06:53 <+LaserBear> I may substitute Venderant Nalaberong for taking the Lord's Name in Vain.
06:53 <+RavenMcCracken> the first book shall have the basics of play...bare bones...
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06:54 <+RavenMcCracken> all the races..a large portion of the guilds... 150 spells and abilities as well as all the skills, cybernetics and provisions including powerarmor and starships
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06:54 <+Omega> How many books are planned?
06:54 <+RavenMcCracken> a total of 9...
06:55 <+Omega> O_O
06:55 <+Dan1> Sorry, guys. Lost Internet.
06:55 <+RavenMcCracken> three in each series...basic...intermediate and ADVANCED...
06:55 <+Omega> I just thought you said NINE!
06:55 <+LaserBear> I thought it went to 11?
06:56 <+RavenMcCracken> thats right.. three sets of three
06:56 <+Omega> Well it is ambitious!
06:56 <+RavenMcCracken> for now,,,three sets of three...laserbear
06:56 <+Dan1> Has anyone else logged this chat?
06:57 <+RavenMcCracken> more like determined...i shall not go to my grave with people insulting my life's work!
06:57 <+LaserBear> Raven, people insult everything. All said and done, I think the people here enjoy what you do.
06:57 <+Dan1> Heh. :-)
06:58 <+RavenMcCracken> thank you...
06:58 <+Dan1> I know I do.
06:58 <+RavenMcCracken> I just wanted to play, what i wanted to play...wizards on starships...flying bears with lasers frmo their eyes...
06:59 <+Omega> RavenMcCracken: Nine is daunting. I wish you the best of luck in that. WOW!
06:59 <+Dan1> Oh, and we're about out of time on the regular q&a, but you are more than welcome to hang out and answer questions as lonf as you like.
06:59 <+Dan1> long
07:00 <+RavenMcCracken> i have also to release the Synnibarr novel and my book on designing role playing games...
07:00 -!- Dan1 [Mibbit@MagicStar-21D94BBA.tmodns.net] has quit [Disintegrated: http://www.mibbit.com ajax IRC Client]
07:00 <+RavenMcCracken> well, Im good for now...  ive enjoyed this...check out my latest books on amazon and my videos on youtube...
07:01 -!- Dan1 [Mibbit@MagicStar-21D94BBA.tmodns.net] has joined #rpgnet
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07:01 <+RavenMcCracken> you can find me on facebook...McCcracken, Raven
07:01 <+Dan1> whoops
07:01 <+LaserBear> I already sent you a message, Raven!
07:01 <+LaserBear> Thanks!
07:02 <+Dan1> Is there anything you'd like to cover that we haven't brought up?
07:02 <+RavenMcCracken> Alright...also like the Synnibarr facebook site...
07:02 <+Woomod> have a nice day mr.mccraken
07:02 <+RavenMcCracken> I shall, thank you all for your attention...i hope to entertain...
07:03 -!- Woomod [Mibbit@MagicStar-D4DDD86.lightspeed.miamfl.sbcglobal.net] has quit [Disintegrated: http://www.mibbit.com ajax IRC Client]
07:03 <+RavenMcCracken> Good night, all...
07:03 <+Dan1> Thanks so much fot chatting with us, Raven!
07:03 <+Dan1> Good night!
07:03 -!- RavenMcCracken [Mibbit@MagicStar-BD8A90C3.hsd1.wa.comcast.net] has quit [Disintegrated: http://www.mibbit.com ajax IRC Client]

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