19:02 <OmnifrayMatt>OK well I'm Matt West, I've been a gamer since around 1982 or 1983 and I've previously brought out "full-fat" Omnifray as a final, published game.
19:02 <OmnifrayMatt>I've had a few other games in public playtest, and my current project is Soul's Calling.
Thursday, March 21, 2013
Thursday, March 14, 2013
[Q&A] Chris "BASHMAN" Rutkowsky (BASH! Awesome Powers)
[19:08] <+BASHMAN> Hi, my name is Chris Rutkowsky, aka BASHMAN, and I am the creator of BASH! Ultimate Edition (a superheroes RPG system) and Honor + Intrigue (a swashbuckling adaption of Barbarians of Lemuria RPG)
Wednesday, March 13, 2013
[Q&A] Brennan Bishop (Storm Battalion)
[19:23] <+EvilBrennan> My name is Brennan Bishop. I've written a few games for (Link: http://www.thirdeyegames.net)www.thirdeyegames.net and have taken over the API gameline from Eloy Lasanta. My new game is Storm Battalion. It's set in an alternative history in the year 1935. Supernatural Storms of unknown origin have erupted on the planet and bring with them massive electrical energy as well as mutations
[19:23] *** Kzar_ has quit IRC: Connection reset by peer
[19:24] <+EvilBrennan> and monsters. Various nations of the world (some real, some fictitious) are at war with one another over the power these storms provide. They employ bizarre and terrible weaponry (mostly based off the works of Nicola Tesla) to take over the storms and harness their energy.
[19:25] <+EvilBrennan> The players take the role of those few people who have died in a Storm and been returned to life. They have horrendous powers and use them to complete missions for their nation and fend off Monsters that have been brought about by the Storms.
[19:23] *** Kzar_ has quit IRC: Connection reset by peer
[19:24] <+EvilBrennan> and monsters. Various nations of the world (some real, some fictitious) are at war with one another over the power these storms provide. They employ bizarre and terrible weaponry (mostly based off the works of Nicola Tesla) to take over the storms and harness their energy.
[19:25] <+EvilBrennan> The players take the role of those few people who have died in a Storm and been returned to life. They have horrendous powers and use them to complete missions for their nation and fend off Monsters that have been brought about by the Storms.
Tuesday, March 12, 2013
[Q&A] Jason L. Blair (Little Fears, Streets of Bedlam)
[19:05] <+JasonLBlair> My name is Jason L Blair, and I've been writing and designing games since 2001. My first release was LITTLE FEARS, which is still how most folks know me.
Tuesday, March 5, 2013
[Q&A] Nathaniel Torson (Barbarians of Heavy Metal)
[19:04] <+Nathaniel> Okey-dokey. I am Nathaniel Torson, COO of Jabberwocky Media LLC. Currently we have 5 things in the works, but I imagine everyone wants to know about Barbarians of Heavy Metal primarily, right (done).
Monday, March 4, 2013
[Q&A] Cynthia Celeste Miller (Spectrum Games)
[19:10] <+CynthiaCelesteMiller> I'm Cynthia Celeste Miller, president of Spectrum Games, an RPG company known for genre emulation. I have some of my peeps with me tonight too...
Friday, March 1, 2013
[Q&A] Mike Olson (Atomic Robo)
[19:08] <+MikeOlson> Hi, I'm Mike Olson, and I'm the lead writer-guy of Atomic Robo: The Roleplaying Game, based on the very excellent comic book series Atomic Robo by Brian Clevinger and Scott Wegener. ARRPG is built on the Fate Core engine, but has its fair share of modifications to make it as AR-ish as possible.
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